git repos / blockattack-game

source/code/editor/EditorInterface.cpp

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/*
Block Attack - Rise of the Blocks, SDL game, besed on Nintendo's Tetris Attack
Copyright (C) 2007 Poul Sander

    This program is free software; you can redistribute it and/or modify        
    it under the terms of the GNU General Public License as published by        
    the Free Software Foundation; either version 2 of the License, or           
    (at your option) any later version.                                         
                                                                                
    This program is distributed in the hope that it will be useful,       
    but WITHOUT ANY WARRANTY; without even the implied warranty of              
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the               
    GNU General Public License for more details.                
                                                                               
    You should have received a copy of the GNU General Public License           
    along with this program; if not, write to the Free Software                 
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA   
                                                                                
    Poul Sander
    Raevehjvej 36, V. 1111                                                    
    2800 Kgs. Lyngby
    DENMARK
    blockattack@poulsander.com 
    http://blockattack.sf.net     
*/

/*
TODO: The way we test for 

*/

#include "EditorInterface.hpp"

EditorInterface::EditorInterface()
{
    boardActive = -1;
    saved = true;
    fileSaved = true;
    bh.isNull = true;
}

void EditorInterface::getModel(int nr)
{
    tb = bh.getModel(nr);
    saved = true;
    boardActive = nr;
}

bool EditorInterface::exists()
{
    if(bh.isNull)
        return false;
    else
        return true;
}

void EditorInterface::selectColor(int color)
{
    colorSelected = color;
}

int EditorInterface::getSelectedColor()
{
    return colorSelected;
}

void EditorInterface::drawOnModel(int x, int y)
{
    if(boardActive!=-1)
	{
		if(colorSelected<7)  //Ordinary thing
		tb.setBrick(x,y,colorSelected);
		if(colorSelected==7)
			tb.moveUp(x,y);
		if(colorSelected==8)
			tb.moveDown(x,y);
		saved = false;
	}
}

void EditorInterface::moveLeft()
{
	if(boardActive!=-1)
    	tb.moveLeft();
	saved = false;
}

void EditorInterface::moveRight()
{
	if(boardActive!=-1)
		tb.moveRight();
	saved = false;
}
	
void EditorInterface::deleteBoard()
{
	if(boardActive!=-1)
	{
		bh.removeBoard(boardActive);
		boardActive = -1;
		saved = true;
		fileSaved = false;
	}
}
	
void EditorInterface::moveBoardBack()
{
	if(boardActive!=-1)
	{
		if(bh.moveBoardBack(boardActive))
			boardActive--;
	}
}
	
void EditorInterface::moveBoardForward()
{
	if(boardActive!=-1)
	{
		if(bh.moveBoardForward(boardActive))
			boardActive++;
	}
}
	
void EditorInterface::saveBoard()
{
	if(boardActive!=-1)
	{
		bh.setModel(boardActive,tb);
		saved = true;
		fileSaved = false;
	}
}
	
bool EditorInterface::saveFile(string filename)
{
	if((!bh.isNull)&&(filename!=""))
	{
		fileName = filename; 
		bh.saveBoards(filename);
		fileSaved = true;
		return true;
	}
	return false;
}
	
bool EditorInterface::saveFile()
{
	if((!bh.isNull)&&(fileName!=""))
	{
		bh.saveBoards(fileName);
		fileSaved = true;
		return true;
	}
	return false;
}
	
void EditorInterface::openFile(string filename)
{
	fileName = filename;
	BoardHolder bh2(fileName);
	bh = bh2;
	saved = true;
	fileSaved = true;
}
	
void EditorInterface::newFile()
{
	fileName = "";
	bh = BoardHolder();
	TheBoard tb2;
    tb.isNull = true; // = null; What here!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
	boardActive = -1;
	saved = true;
	fileSaved = false;
}
	
int EditorInterface::getColor(int x, int y)
{
	if(boardActive==-1)
		return -1;
	return tb.getBrick(x,y);
}
	
int EditorInterface::getActiveBoardNr()
{
	return boardActive;
}
	
int EditorInterface::getNumberOfMoves()
{
	if(!tb.isNull)
	{
		return tb.getNumberOfMoves();
	}
	return 0;
}
	
bool EditorInterface::newBoard()
{
	if(!bh.isNull)
	{
		fileSaved = false;
		return bh.addBoard();
	}
	else
		return false;
}
	
int EditorInterface::getNumberOfBoards()
{
	if(!bh.isNull)
		return bh.getNumberOfBoards();
	else
		return 0;
}
	
void EditorInterface::setNumberOfMoves(int moves)
{
	if(!tb.isNull)
	{
		saved = false;
		tb.setNumberOfMoves(moves);
	}
}
	
bool EditorInterface::isSaved()
{
	return saved;
}
	
bool EditorInterface::fileIsSaved()
{
	return fileSaved;
}