source/code/editor/editor_loader.hpp
browsing at commit = 1828235c3aba20ff5bdb0223503756cfe07697e9
/*
===========================================================================
* Sago Multi Scrambler Puzzle
Copyright (C) 2022-2024 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://github.com/sago007/saland
===========================================================================
*/
#include <string>
#include "nlohmann/json.hpp"
#include <vector>
#include <map>
struct SagoSprite {
std::string texture;
int topx = 0;
int topy = 0;
int height = 1;
int width = 1;
int number_of_frames = 1;
int frame_time = 1;
int originx = 0;
int originy = 0;
std::string meta_name = "";
std::string meta_from_file = "<memory>";
std::string meta_modified = "false";
};
struct SagoSpriteFile {
std::map<std::string, SagoSprite> sprites;
};
void to_json(nlohmann::json& j, const SagoSprite& p);
void from_json(const nlohmann::json& j, SagoSprite& p);
void from_json(const nlohmann::json& j, SagoSpriteFile& p);
void AppendFromJson(const std::string& json_content, const std::string& filename, std::map<std::string, SagoSprite>& sprites);
std::map<std::string, SagoSprite> LoadSprites();