source/code/gamecontroller.h
browsing at commit = ae6b805a5c3aa6933b8942294a9a9dd46789790f
/*
===========================================================================
blockattack - Block Attack - Rise of the Blocks
Copyright (C) 2005-2016 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
http://www.blockattack.net
===========================================================================
*/
#ifndef GAMECONTROLLER_H
#define GAMECONTROLLER_HPP
#include "SDL.h"
#include <vector>
#include <string>
const int deadZoneLimit = 20000;
void InitGameControllers();
void UnInitGameControllers();
bool isControllerDownEvent(const SDL_Event& event);
bool isControllerUpEvent(const SDL_Event& event);
bool isControllerLeftEvent(const SDL_Event& event);
bool isControllerRightEvent(const SDL_Event& event);
bool isPlayerDownEvent(int playerNumber, const SDL_Event& event);
bool isPlayerUpEvent(int playerNumber, const SDL_Event& event);
bool isPlayerLeftEvent(int playerNumber, const SDL_Event& event);
bool isPlayerRightEvent(int playerNumber, const SDL_Event& event);
bool isPlayerSwitchEvent(int playerNumber, const SDL_Event& event);
bool isPlayerPushEvent(int playerNumber, const SDL_Event& event);
bool isGameControllerConnectionEvent(const SDL_Event& event);
void GameControllerSetVerbose(bool value);
const std::vector<std::string>& GetSupportedControllerNames();
/**
* Checks that the given event is in the dead zone.
* If it is in the dead zone. Then the dead zone variable for that axis will be set to true;
* Otherwise nothing is done
* @param event An SDL
*/
void checkDeadZone(const SDL_Event& event);
/**
* Checks that the given axis on a given gamepad was in a dead zone last time checked.
* @param id The gamepad
* @param axis The axis on the gamepad
* @return true if the axis has been in the dead zone
*/
bool getDeadZone(SDL_JoystickID id, int axis);
/**
* Sets dead zone status on a given axis on a given gamepad
* @param id The gamepad
* @param axis The axis on the gamepad
* @param value Value to set. Should normally be false as true will be set by checkDeadZone
*/
void setDeadZone(SDL_JoystickID id, int axis, bool value);
#endif //GAMECONTROLLER