source/code/global.hpp
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/*
===========================================================================
blockattack - Block Attack - Rise of the Blocks
Copyright (C) 2005-2012 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
http://blockattack.sf.net
===========================================================================
*/
#ifndef _GLOBAL_HPP
#define _GLOBAL_HPP
#include "CppSdlImageHolder.hpp"
#include "Libs/NFont.h"
#include <memory>
void MainMenu();
void ResetFullscreen();
extern std::shared_ptr<CppSdl::CppSdlImageHolder> menuMarked;
extern std::shared_ptr<CppSdl::CppSdlImageHolder> menuUnmarked;
extern NFont nf_scoreboard_font;
extern bool MusicEnabled; //true if background music is enabled
extern bool SoundEnabled; //true if sound effects is enabled
extern bool bFullscreen; //true if game is running fullscreen
extern char player1name[30];
extern char player2name[30];
extern SDL_Surface *screen; //The whole screen;
extern std::shared_ptr<CppSdl::CppSdlImageHolder> mouse;
extern SDL_Surface* backgroundImage;
extern bool highPriority;
extern int verboseLevel;
#endif /* _GLOBAL_HPP */