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source/code/menudef.cpp

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/*
===========================================================================
blockattack - Block Attack - Rise of the Blocks
Copyright (C) 2005-2013 Poul Sander

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see http://www.gnu.org/licenses/

Source information and contacts persons can be found at
http://blockattack.net
===========================================================================
*/
#include "global.hpp"
#include <iostream>
#include <stdlib.h>
#include "menu/MenuItem.hpp"
#include "MenuSystem.h"
#include "common.h"

using namespace std;

//Menu
static void PrintHi(Button* b) {
	cout << "Hi" <<endl;
}

//Stores the controls
struct control {
	SDL_Keycode up;
	SDL_Keycode down;
	SDL_Keycode left;
	SDL_Keycode right;
	SDL_Keycode change;
	SDL_Keycode push;
};

bool OpenDialogbox(int x, int y, std::string& name);
void OpenScoresDisplay();
extern control keySettings[3];

//Function to return the name of a key, to be displayed...
static string getKeyName(SDL_Keycode key) {
	string keyname(SDL_GetKeyName(key));
	if (verboseLevel) {
		cout << key << " translated to " << keyname << endl;
	}
	return keyname;
}

class Button_changekey : public Button {
private:
	SDL_Keycode* m_key2change;
	string m_keyname;
public:
	Button_changekey(SDL_Keycode* key, string keyname);
	void doAction();
};


Button_changekey::Button_changekey(SDL_Keycode* key, string keyname) {
	m_key2change = key;
	m_keyname = keyname;
	setLabel(m_keyname+" : "+getKeyName(*m_key2change));
}

void Button_changekey::doAction() {
	SDL_Event event;

	bool finnish = false;
	while (!finnish) {
		SDL_Delay(10);
		while ( SDL_PollEvent(&event) ) {
			if (event.type == SDL_KEYDOWN) {
				if (event.key.keysym.sym != SDLK_ESCAPE) {
					*m_key2change = event.key.keysym.sym;
				}
				finnish = true;
			}
		}
	}
	setLabel(m_keyname+" : "+getKeyName(*m_key2change));
}

void InitMenues() {
	standardButton.setSurfaces(menuMarked,menuUnmarked);
	standardButton.thefont = &nf_scoreboard_font;
}

void runGame(int gametype,int level);

static void runSinglePlayerEndless(Button* b) {
	runGame(0,0);
}

static void runSinglePlayerTimeTrial(Button* b) {
	runGame(1,0);
}

static void runStageClear(Button* b) {
	runGame(2,0);
}

static void runSinglePlayerPuzzle(Button* b) {
	runGame(3,0);
}

static void runSinglePlayerVs(Button* b) {
	runGame(4,b->iGeneric1);
}

static void runTwoPlayerTimeTrial(Button* b) {
	runGame(10,0);
}

static void runTwoPlayerVs(Button* b) {
	runGame(11,0);
}

static void runHostGame(Button* b) {
	runGame(12,0);
}

static void runJoinGame(Button* b) {
	runGame(13,0);
}

static void buttonActionMusic(Button* b) {
	MusicEnabled = !MusicEnabled;
	b->setLabel(MusicEnabled? "Music: On" : "Music: Off");
}

static void buttonActionSound(Button* b) {
	SoundEnabled = !SoundEnabled;
	b->setLabel(SoundEnabled? _("Sound: On") : _("Sound: Off") );
}

static void buttonActionFullscreen(Button* b) {
	bFullscreen = !bFullscreen;
	b->setLabel(bFullscreen? _("Fullscreen: On") : _("Fullscreen: Off") );
	ResetFullscreen();
}

static void buttonActionPlayer1Name(Button* b) {
	if (OpenDialogbox(200,100,player1name)) {
		return;    //must save if true
	}
}

static void buttonActionPlayer2Name(Button* b) {
	if (OpenDialogbox(200,100,player2name)) {
		return;    //must save if true
	}
}

static void buttonActionPortChange(Button* b) {
	string port = Config::getInstance()->getString("portv4");
	if (OpenDialogbox(200,100,port) && atoi(port.c_str())) {
		Config::getInstance()->setInt("portv4",atoi(port.c_str()));
		boost::format f(_("Port: %1%") );
		f % port;
		b->setLabel(f.str());
	}
}

static void buttonActionIpChange(Button* b) {
	string ip = Config::getInstance()->getString("address0");
	if (OpenDialogbox(200,100,ip)) {
		Config::getInstance()->setString("address0",ip);
		boost::format f(_("Address: %1%") );
		f % ip;
		b->setLabel(f.str());
	}
}

static void buttonActionHighscores(Button* b) {
	OpenScoresDisplay();
}

static void ChangeKeysMenu(long playernumber) {
	Menu km(screen,_("Change key bindings"),true);
	Button_changekey bLeft(&keySettings[playernumber].left,_("Left") );
	Button_changekey bRight(&keySettings[playernumber].right,_("Right") );
	Button_changekey bUp(&keySettings[playernumber].up,_("Up") );
	Button_changekey bDown(&keySettings[playernumber].down,_("Down") );
	Button_changekey bPush(&keySettings[playernumber].push,_("Push") );
	Button_changekey bSwitch(&keySettings[playernumber].change,_("Change") );
	km.addButton(&bLeft);
	km.addButton(&bRight);
	km.addButton(&bUp);
	km.addButton(&bDown);
	km.addButton(&bPush);
	km.addButton(&bSwitch);
	km.run();
}

static void ChangeKeysMenu1(Button* b) {
	ChangeKeysMenu(0);
}

static void ChangeKeysMenu2(Button* b) {
	ChangeKeysMenu(2);
}

static void ConfigureMenu(Button* b) {
	Menu cm(screen,_("Configuration"),true);
	Button bMusic,bSound,buttonFullscreen,bPlayer1Name,bPlayer2Name;
	Button bPlayer1Keys, bPlayer2Keys;
	bMusic.setLabel(MusicEnabled? _("Music: On") : _("Music: Off") );
	bMusic.setAction(buttonActionMusic);
	bSound.setLabel(SoundEnabled? _("Sound: On") : _("Sound: Off") );
	bSound.setAction(buttonActionSound);
	buttonFullscreen.setLabel(bFullscreen? _("Fullscreen: On") : _("Fullscreen: Off") );
	buttonFullscreen.setAction(buttonActionFullscreen);
	bPlayer1Name.setAction(buttonActionPlayer1Name);
	bPlayer1Name.setLabel(_("Change player 1's name") );
	bPlayer2Name.setAction(buttonActionPlayer2Name);
	bPlayer2Name.setLabel(_("Change player 2's name") );
	bPlayer1Keys.setAction(ChangeKeysMenu1);
	bPlayer1Keys.setLabel(_("Change player 1's keys") );
	bPlayer2Keys.setAction(ChangeKeysMenu2);
	bPlayer2Keys.setLabel(_("Change player 2's keys") );
	cm.addButton(&bMusic);
	cm.addButton(&bSound);
	cm.addButton(&buttonFullscreen);
	cm.addButton(&bPlayer1Name);
	cm.addButton(&bPlayer2Name);
	cm.addButton(&bPlayer1Keys);
	cm.addButton(&bPlayer2Keys);
	cm.run();
}

static void SinglePlayerVsMenu(Button* b) {
	Menu spvs(screen,_("Single player VS"),true);
	Button d1,d2,d3,d4,d5,d6,d7;
	d1.setAction(runSinglePlayerVs);
	d2.setAction(runSinglePlayerVs);
	d3.setAction(runSinglePlayerVs);
	d4.setAction(runSinglePlayerVs);
	d5.setAction(runSinglePlayerVs);
	d6.setAction(runSinglePlayerVs);
	d7.setAction(runSinglePlayerVs);
	d1.setPopOnRun(true);
	d2.setPopOnRun(true);
	d3.setPopOnRun(true);
	d4.setPopOnRun(true);
	d5.setPopOnRun(true);
	d6.setPopOnRun(true);
	d7.setPopOnRun(true);
	d1.iGeneric1 = 0;
	d2.iGeneric1 = 1;
	d3.iGeneric1 = 2;
	d4.iGeneric1 = 3;
	d5.iGeneric1 = 4;
	d6.iGeneric1 = 5;
	d7.iGeneric1 = 6;
	d1.setLabel(_("Very easy"));
	d2.setLabel(_("Easy"));
	d3.setLabel(_("Below normal"));
	d4.setLabel(_("Normal"));
	d5.setLabel(_("Above normal"));
	d6.setLabel(_("Hard"));
	d7.setLabel(_("Hardest"));
	spvs.addButton(&d1);
	spvs.addButton(&d2);
	spvs.addButton(&d3);
	spvs.addButton(&d4);
	spvs.addButton(&d5);
	spvs.addButton(&d6);
	spvs.addButton(&d7);
	spvs.run();
}

static void MultiplayerMenu(Button* b) {
	Menu mm(screen,_("Multiplayer"),true);
	Button bTT, bVs, bNet;
	bTT.setLabel(_("Two player - time trial"));
	bTT.setAction(runTwoPlayerTimeTrial);
	bVs.setLabel(_("Two player - vs"));
	bVs.setAction(runTwoPlayerVs);
	mm.addButton(&bTT);
	mm.addButton(&bVs);
	mm.run();
}

void MainMenu() {
	InitMenues();
	Menu m(screen,_("Block Attack - Rise of the blocks"),false);
	Button bHi,bTimetrial1, bStageClear, bPuzzle, bVs1, bMulti, bConfigure,bHighscore;
	bHi.setLabel(_("Single player - endless") );
	bHi.setAction(runSinglePlayerEndless);
	bTimetrial1.setLabel(_("Single player - time trial") );
	bTimetrial1.setAction(runSinglePlayerTimeTrial);
	bStageClear.setLabel(_("Single player - stage clear") );
	bStageClear.setAction(runStageClear);
	bPuzzle.setLabel(_("Single player - puzzle mode") );
	bPuzzle.setAction(runSinglePlayerPuzzle);
	bVs1.setLabel(_("Single player - vs") );
	bVs1.setAction(SinglePlayerVsMenu);
	bMulti.setLabel(_("Multi player") );
	bMulti.setAction(MultiplayerMenu);
	bConfigure.setLabel(_("Configure") );
	bConfigure.setAction(ConfigureMenu);
	bHighscore.setLabel(_("Highscores") );
	bHighscore.setAction(buttonActionHighscores);
	m.addButton(&bHi);
	m.addButton(&bTimetrial1);
	m.addButton(&bStageClear);
	m.addButton(&bPuzzle);
	m.addButton(&bVs1);
	m.addButton(&bMulti);
	m.addButton(&bConfigure);
	m.addButton(&bHighscore);
	m.run();
}