source/code/puzzle_editor/PuzzleEditorState.cpp
browsing at commit = a4dfc96466e80b5d2d70206ad2ad7afd27491a51
/*
===========================================================================
blockattack - Block Attack - Rise of the Blocks
Copyright (C) 2005-2025 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://blockattack.net
===========================================================================
*/
#include "PuzzleEditorState.hpp"
#include "imgui.h"
#include "backends/imgui_impl_sdl2.h"
#include "backends/imgui_impl_sdlrenderer2.h"
#include "../sago/SagoMisc.hpp"
#include "../puzzlehandler.hpp"
PuzzleEditorState::PuzzleEditorState() {
this->window_resize = sago::SagoLogicalResize(BOARD_WIDTH+5, BOARD_HEIGHT+5);
}
bool PuzzleEditorState::IsActive() {
return isActive;
}
void PuzzleEditorState::ProcessInput(const SDL_Event& event, bool& processed) {
ImGui_ImplSDL2_ProcessEvent(&event);
}
void PuzzleEditorState::Init() {
this->selected_file = "";
this->puzzle_files = sago::GetFileList("puzzles");
}
void PuzzleEditorState::SelectFile(const std::string& file) {
this->selected_file = file;
PuzzleSetName(file);
LoadPuzzleStages();
}
static void LogicalToPhysical(const sago::SagoLogicalResize& resize, ImVec2& inout) {
int inx = inout.x;
int iny = inout.y;
int outx = inout.x;
int outy = inout.y;
resize.LogicalToPhysical(inx, iny, outx, outy);
inout.x = outx;
inout.y = outy;
}
void PuzzleEditorState::Draw(SDL_Renderer* target) {
DrawBackground(target);
ImGui::Begin("Board area");
ImGui::BeginChild("Test");
ImVec2 p = ImGui::GetCursorScreenPos();
ImVec2 size = ImGui::GetContentRegionAvail();
int xoffset = p.x;
int yoffset = p.y;
int height = BOARD_HEIGHT;
int width = BOARD_WIDTH;
window_resize.SetPhysicalSize(size.x, size.y);
for (int i=0; i <= 6;++i) {
ImVec2 p1(i*50.0f, 0);
ImVec2 p2(i*50.0f, height);
LogicalToPhysical(window_resize, p1);
LogicalToPhysical(window_resize, p2);
p1.x += xoffset;
p1.y += yoffset;
p2.x += xoffset;
p2.y += yoffset;
ImGui::GetWindowDrawList()->AddLine(p1, p2, IM_COL32(255, 0, 0, 100));
}
for (int i=0; i <= 12;++i) {
ImVec2 p1(0,i*50.0f);
ImVec2 p2(width, i*50.0f);
LogicalToPhysical(window_resize, p1);
LogicalToPhysical(window_resize, p2);
p1.x += xoffset;
p1.y += yoffset;
p2.x += xoffset;
p2.y += yoffset;
ImGui::GetWindowDrawList()->AddLine(p1, p2, IM_COL32(255, 0, 0, 100));
}
ImGui::EndChild();
ImGui::End();
ImGui::Begin("File list", nullptr, ImGuiWindowFlags_NoCollapse);
for (const auto& file : this->puzzle_files) {
if (ImGui::Selectable(file.c_str(), this->selected_file == file)) {
SelectFile(file);
}
}
ImGui::End();
ImGui::Begin("Puzzles in file");
int puzzle_count = PuzzleGetNumberOfPuzzles();
for (int i = 0; i < puzzle_count; ++i) {
if (ImGui::Selectable(std::to_string(i).c_str(), this->selected_puzzle == i)) {
this->selected_puzzle = i;
}
}
ImGui::End();
}
void PuzzleEditorState::Update() {
}