source/code/puzzle_editor/PuzzleEditorState.cpp
browsing at commit = dcdbd31fd36fef48fd70c6a65761ded6c52b71c4
/*
===========================================================================
blockattack - Block Attack - Rise of the Blocks
Copyright (C) 2005-2025 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://blockattack.net
===========================================================================
*/
#include "PuzzleEditorState.hpp"
#include "imgui.h"
#include "backends/imgui_impl_sdl2.h"
#include "backends/imgui_impl_sdlrenderer2.h"
#include "../sago/SagoMisc.hpp"
#include "../puzzlehandler.hpp"
bool PuzzleEditorState::IsActive() {
return isActive;
}
void PuzzleEditorState::ProcessInput(const SDL_Event& event, bool& processed) {
ImGui_ImplSDL2_ProcessEvent(&event);
}
void PuzzleEditorState::Init() {
this->selected_file = "";
this->puzzle_files = sago::GetFileList("puzzles");
}
void PuzzleEditorState::SelectFile(const std::string& file) {
this->selected_file = file;
PuzzleSetName(file);
LoadPuzzleStages();
}
void PuzzleEditorState::Draw(SDL_Renderer* target) {
ImGui::Begin("File list", nullptr, ImGuiWindowFlags_NoCollapse);
for (const auto& file : this->puzzle_files) {
if (ImGui::Selectable(file.c_str(), this->selected_file == file)) {
SelectFile(file);
}
}
ImGui::End();
ImGui::Begin("Puzzles in file");
int puzzle_count = PuzzleGetNumberOfPuzzles();
for (int i = 0; i < puzzle_count; ++i) {
if (ImGui::Selectable(std::to_string(i).c_str(), false)) {
}
}
ImGui::End();
}
void PuzzleEditorState::Update() {
}