source/code/puzzle_editor/PuzzleEditorState.hpp
browsing at commit = 5cdbc29bd1aad0c136a4dcd7207ca2d19b8be501
/*
===========================================================================
blockattack - Block Attack - Rise of the Blocks
Copyright (C) 2005-2025 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://blockattack.net
===========================================================================
*/
#pragma once
#include "../global.hpp"
#include "../sago/GameStateInterface.hpp"
#include "../BlockGameSdl.hpp"
#include <string>
#include <vector>
class PuzzleEditorState : public sago::GameStateInterface {
public:
PuzzleEditorState();
PuzzleEditorState(const PuzzleEditorState& orig) = delete;
virtual ~PuzzleEditorState() = default;
void Init();
bool IsActive() override;
void ProcessInput(const SDL_Event& event, bool& processed) override;
void Draw(SDL_Renderer* target) override;
void Update() override;
private:
void SelectFile(const std::string& file);
bool isActive = true;
int selected_puzzle = -1;
std::string selected_file;
std::vector<std::string> puzzle_files;
sago::SagoLogicalResize window_resize;
};