source/code/puzzlehandler.cpp
browsing at commit = e48b9d407a35e377646ea1f088f39910965d7cc6
/*
===========================================================================
blockattack - Block Attack - Rise of the Blocks
Copyright (C) 2005-2015 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
http://blockattack.net
===========================================================================
*/
#include "puzzlehandler.hpp"
#include "nlohmann/json.hpp"
#include <vector>
#include <iostream>
#include <sstream>
#include "stats.h"
#include <physfs.h> //Abstract file system. To use containers
#include <fmt/core.h>
#include "sago/SagoMisc.hpp"
using json = nlohmann::json;
const int maxNrOfPuzzleStages = 50; //Maximum number of puzzle stages
static std::string puzzleSavePath;
static std::string puzzleName; //The filename of
static std::vector<bool> puzzleCleared(maxNrOfPuzzleStages); //vector that tells if puzzle cleared
static std::vector<int> nrOfMovesAllowed(maxNrOfPuzzleStages); //Moves to clear
static int puzzleLevels[maxNrOfPuzzleStages][6][12]; //Contains board layout;
static int nrOfPuzzles; //How many are there actually?
int PuzzleNumberOfMovesAllowed(size_t level) {
if (level >= nrOfMovesAllowed.size()) {
return -1;
}
return nrOfMovesAllowed.at(level);
}
void PuzzleNumberOfMovesAllowedSet(size_t level, int numbler_of_moves) {
if (level >= nrOfMovesAllowed.size()) {
return;
}
nrOfMovesAllowed[level] = numbler_of_moves;
}
int PuzzleGetBrick(size_t level, int x, int y) {
if (level >= maxNrOfPuzzleStages || x >= 6 || y >= 12 || x < 0 || y < 0) {
return -1;
}
return puzzleLevels[level][x][y];
}
void PuzzleSetBrick(size_t level, int x, int y, int brick) {
if (level >= maxNrOfPuzzleStages || x >= 6 || y >= 12 || x < 0 || y < 0) {
return;
}
if (brick >= 7) {
return;
}
puzzleLevels[level][x][y] = brick;
}
int PuzzleGetNumberOfPuzzles() {
return nrOfPuzzles;
}
bool PuzzleIsCleared(size_t level) {
return puzzleCleared.at(level);
}
const std::string& PuzzleGetName() {
return puzzleName;
}
void PuzzleSetName(const std::string& name) {
puzzleName = name;
puzzleSavePath = name + ".json.save";
}
void LoadClearData() {
std::string readFileContent = sago::GetFileContent(puzzleSavePath.c_str());
if (readFileContent.length()) {
json j = json::parse(readFileContent);
try {
j.at("cleared").get_to(puzzleCleared);
} catch (json::exception& e) {
std::cerr << "Failed to read \"" << puzzleSavePath << "\". File will be regenerated. Reason: " << e.what() << "\n";
puzzleCleared.clear();
}
}
else {
puzzleCleared.clear();
}
puzzleCleared.resize(nrOfPuzzles);
}
void SaveClearData() {
json j = json{ { "cleared", puzzleCleared } };
const std::string s = j.dump(4);
sago::WriteFileContent(puzzleSavePath.c_str(), s);
}
void PuzzleSetClear(size_t Level) {
if (puzzleCleared[Level]==false) {
Stats::getInstance()->addOne("puzzlesSolved");
}
puzzleCleared[Level] = true;
SaveClearData();
}
/*Loads all the puzzle levels*/
int LoadPuzzleStages( ) {
const std::string filename = fmt::format("puzzles/{}",puzzleName);
if (!PHYSFS_exists(filename.c_str())) {
std::cerr << "Warning: File not in blockattack.data: " << filename << "\n";
return -1; //file doesn't exist
}
const std::string fileContent = sago::GetFileContent(filename.c_str());
std::stringstream inFile(fileContent);
inFile >> nrOfPuzzles;
if (nrOfPuzzles>maxNrOfPuzzleStages) {
nrOfPuzzles=maxNrOfPuzzleStages;
}
if (nrOfPuzzles < 0) {
nrOfPuzzles = 0;
}
for (int k=0; k<nrOfPuzzles ; k++) {
inFile >> nrOfMovesAllowed.at(k);
for (int i=11; i>=0; i--)
for (int j=0; j<6; j++) {
inFile >> puzzleLevels[k][j][i];
}
}
LoadClearData();
return 0;
}
int SavePuzzleStages() {
if (puzzleName.empty()) {
std::cerr << "Error: No puzzle name set. Cannot save.\n";
return -1;
}
std::string fileContent = std::to_string(nrOfPuzzles) + "\n";
for (int k=0; k<nrOfPuzzles ; k++) {
fileContent += std::to_string(nrOfMovesAllowed.at(k)) + "\n";
for (int i=11; i>=0; i--)
for (int j=0; j<6; j++) {
fileContent += std::to_string(puzzleLevels[k][j][i]) + " ";
}
fileContent += "\n";
}
sago::WriteFileContent(((std::string)("puzzles/"+puzzleName)).c_str(), fileContent);
return 0;
}
void EditorRemovePuzzle(size_t level) {
if (level >= nrOfPuzzles) {
return;
}
//Shift all puzzles up.
memmove(puzzleLevels[level], puzzleLevels[level+1], sizeof(puzzleLevels[0])*(nrOfPuzzles-level-1));
nrOfPuzzles--;
}
void EditorAddPuzzle(size_t level) {
if (nrOfPuzzles >= maxNrOfPuzzleStages) {
return;
}
if (level >= maxNrOfPuzzleStages)
{
level = 0;
}
memmove( puzzleLevels[level+1], puzzleLevels[level], sizeof(puzzleLevels[0])*(maxNrOfPuzzleStages-level-1) );
nrOfPuzzles++;
for (size_t i = 0; i < 6; i++) {
for (size_t j =0; j < 12; j++) {
puzzleLevels[level][i][j] = -1;
}
}
}
void EditorResizePuzzleNumber(size_t number_of_puzzles) {
if (number_of_puzzles > 50) {
number_of_puzzles = 50;
}
nrOfPuzzles = number_of_puzzles;
}