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source/code/replay.cpp

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/*
===========================================================================
blockattack - Block Attack - Rise of the Blocks
Copyright (C) 2005-2012 Poul Sander

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see http://www.gnu.org/licenses/

Source information and contacts persons can be found at
http://blockattack.sf.net
===========================================================================
*/

/*
Handles replay
*/

#include <string.h>

#include "replay.h"

Replay::Replay()
{
	isLoaded = false;
	actions.clear();
}

Replay::Replay(const Replay& r)
{
	isLoaded = r.isLoaded;
	name = r.name;
	actions = r.actions;
}







bool Replay::saveReplay(string filename)
{
	//Saving as fileversion 4
	cout << "Saving as version 4 save file" << endl;
	ofstream saveFile;
	saveFile.open(filename.c_str(),ios::binary|ios::trunc);
	if (saveFile)
	{
		saveFile << "0 16 PLAYER 1\n";
		saveFile << "0 16 NAME " << name << "\n";
		for(int i = 0;i < actions.size(); ++i) {
			saveFile << actions.at(i).time << " " << actions.at(i).action << " " << actions.at(i).param << "\n";
		}
		saveFile.close();
		return true;
	}
	else
	{
		return false;
	}
}

bool Replay::saveReplay(string filename,Replay p2)
{
	//Saving as fileversion 3
	cout << "Saving as version 3 save file (2 players)" << endl;
	ofstream saveFile;
	saveFile.open(filename.c_str(),ios::binary|ios::trunc);
	if (saveFile)
	{
		Uint32 version = 4;
		boardPackage bp;
		saveFile.write(reinterpret_cast<char*>(&version),sizeof(Uint32)); //Fileversion
		Uint8 nrOfReplays = 2;
		
		saveFile.close();
		return true;
	}
	else
	{
		return false;
	}
}

bool Replay::loadReplay(string filename)
{
	isLoaded = true;
	actions.clear();
	ifstream loadFile;
	loadFile.open(filename.c_str());
	if (loadFile)
	{
		while(!loadFile.eof()) {
			Sint32 time;
			Uint32 action;
			string restOfLine;
			loadFile >> time >> action;
			if(action == 16)
			{
				string command;
				loadFile >> command;
				if(command == "NAME")
					getline(loadFile,name,'\n');
				if(command == "PLAYER") {
					getline(loadFile,restOfLine,'\n');
					if(restOfLine != " 1")
						break;
				}
			} else
			{
				getline(loadFile,restOfLine,'\n');
				Action a;
				a.time = time;
				a.action = action;
				if(restOfLine.length()>1)
					a.param = restOfLine.substr(1);
				else
					a.param = "";
				actions.push_back(a);
			}
			
		}
		loadFile.close();
		cout << "Loaded 1 player, actions.size="<< actions.size() << endl;
	}
	else
	{
		cout << "File not found or couldn't open: " << filename << endl;
		return false;
	}

}

bool Replay::loadReplay2(string filename)
{
	isLoaded = true;
	ifstream loadFile;
	loadFile.open(filename.c_str(),ios::binary);
	if (loadFile)
	{
		Uint32 version;
		loadFile.read(reinterpret_cast<char*>(&version),sizeof(Uint32));
		switch (version)
		{
		case 3:
			Uint8 nrOfPlayers;
			boardPackage bp;
			loadFile.read(reinterpret_cast<char*>(&nrOfPlayers),sizeof(Uint8));
			if (nrOfPlayers<2)
			{
				loadFile.close();
				cout << "Only one player in replay" << endl;
				return false;
			}
			cout << "loading player 2" << endl;
			
			break;
		default:
			cout << "Unknown version: " << version << endl;
			return false;
		};
		loadFile.close();
	}
	else
	{
		cout << "File not found or couldn't open: " << filename << endl;
		return false;
	}

}

void Replay::setName(string name)
{
	this->name = name;
}

string Replay::getName() const
{
	return name;
}

vector<Action> Replay::getActions() const {
	return actions;
}

void Replay::addAction(int tick, int action, string param) 
{
	cout << tick << " " << action << " " << param << endl;
	Action a;
	a.time = tick;
	a.action = action;
	a.param = param;
	actions.push_back(a);
}