/* =========================================================================== oastat - a program for parsing log files and write the result to a database Copyright (C) 2014 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at https://github.com/sago007/oastat/ =========================================================================== */ #ifndef DB2CPPDB_HPP #define DB2CPPDB_HPP #include "database.hpp" #include #include #include #define OASTAT_CPPDB_IGNORE_MISSING_TIMESTAMP "OASTAT_CPPDB_IGNORE_MISSING_TIMESTAMP" class Db2CppDb : public Database { public: Db2CppDb(); explicit Db2CppDb(const std::string &dbargs); Db2CppDb(const Db2CppDb& orig) = delete; Db2CppDb& operator=(const Db2CppDb&) = delete; virtual ~Db2CppDb(); void createTables() override; void startGame(int gametype, const std::string &mapname, const std::string &basegame, const std::string &servername, const OaStatStruct &oss) override; void addGameCvar(const std::string &cvar, const std::string &value) override; void endGame(int second) override; int getGameNumber() override; void setPlayerInfo(const std::string &guid, const std::string &nickname, bool isBot, int second, int team, const std::string &model, const std::string &headmodel, int skill) override; void addKill(int second, const std::string &attackerID, const std::string &targetID, int type) override; //void addCapture(int second, string player, int team); void addAward(int second, const std::string &player, int award) override; void addScoreInfo(int second, const std::string &player, int score) override; void addCtf(int second, const std::string &player, int team, int event) override; void addCtf1f(int second, const std::string &player, int team, int event) override; void addElimination(int second, int roundnumber, int team, int event) override; void addCtfElimination(int second, int roundnumber, const std::string &player, int team, int event) override; void addHarvester(int second, const std::string &player1, const std::string &player2, int team, int event, int score) override; void addChallenge(int second, const std::string &player, int challenge, int amount) override; void addAccuracy(int second, const std::string &player, int type, int shotsFired, int shotsHit) override; void addGenericTeamEvent(int second, int team, int amount, const std::string &gametype, const std::string &player1, const std::string &player2, int event, int generic1) override; void doNotCommit() override; private: std::shared_ptr sql; std::shared_ptr commitlock; std::string connectstring; bool isok = false; bool debug = false; int gamenumber = 0; /** Gamenumber we are currently working on */ tm timestamp = {}; /** Start time of the game we are currently working on */ int getNextGameNumber(); int getLastGameNumber(); void Commit(); void Rollback(); bool Ok(); void SetOk(bool ok); void DebugMessage(const std::string &msg); void InitStrings(const std::string &backend); void ReadConfigFromDb(); bool IsDuplicate(const std::string &servername, const tm &thetime); int getPlayerId(const std::string &guid); std::map playerids; std::string sql_backend; bool last_value = false; bool ignoreMissingTimestamp = false; std::set cvars2save; std::set uservars2save; }; #endif /* DB2CPPDB_HPP */