/* =========================================================================== oastat - a program for parsing log files and write the result to a database Copyright (C) 2012 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at http://code.google.com/p/oastat/ =========================================================================== */ #include "Db2DbiXX.hpp" //PostgreSQL: #define GETNEXTGAMENUMBER "SELECT nextval('oastat_games_gamenumber_seq')" #define GETLASTGAMENUMBER "SELECT currval('oastat_games_gamenumber_seq')" //MySQL: #define GETLASTGAMENUMBER_MYSQL "SELECT LAST_INSERT_ID() FROM DUAL" #define STARTGAME "INSERT INTO oastat_games(gamenumber,gametype, mapname, basegame,servername,time) VALUES (?,?,LOWER(?),?,?,?)" #define ADDCVAR "INSERT INTO oastat_gamecvars(gamenumber,cvar,value,numericvalue) VALUES (?,LOWER(?),?,?)" #define STARTGAME_LASTVALUE "INSERT INTO oastat_games(gametype, mapname, basegame,servername,time) VALUES (?,LOWER(?),?,?,?)" #define PLAYERSINSERT "INSERT INTO oastat_players(guid,nickname,lastseen,isBot, model, headmodel) VALUES (?,?,?,?,?,?)" #define PLAYERSUPDATE "UPDATE oastat_players SET nickname = ?,lastseen = ?,isBot = ?, model = ?, headmodel = ? WHERE guid = ? AND lastseen < ?" #define USERINFOINSERT "INSERT INTO oastat_userinfo(gamenumber,second,player,team,model,skill) VALUES (?,?,COALESCE((SELECT playerid FROM oastat_players WHERE guid = ?),0),?,?,?)" #define USERINFOUPDATE "UPDATE oastat_userinfo SET team = ?, model = ?, skill = ? WHERE gamenumber = ? AND second = ? AND player = COALESCE((SELECT playerid FROM oastat_players WHERE GUID = ?),0)" #define ENDGAME "UPDATE oastat_games SET second=? WHERE gamenumber = ?" #define KILL "INSERT INTO oastat_kills(gamenumber,second,attacker,target,modtype) VALUES(?,?,COALESCE((SELECT playerid FROM oastat_players WHERE guid = ?),0),COALESCE((SELECT playerid FROM oastat_players WHERE guid = ?),0),?)" #define AWARD "INSERT INTO oastat_awards(gamenumber,second,player,award) VALUES (?,?,COALESCE((SELECT playerid FROM oastat_players WHERE guid = ?),0),?)" #define POINT "INSERT INTO oastat_points(gamenumber,second,player,score) VALUES (?,?,COALESCE((SELECT playerid FROM oastat_players WHERE guid = ?),0),?)" #define CTF "INSERT INTO oastat_team_events(gamenumber,second,team,player,gametype,eventtype) VALUES (?,?,?,COALESCE((SELECT playerid FROM oastat_players WHERE guid = ?),0),'ctf',?)" #define CTF1F "INSERT INTO oastat_team_events(gamenumber,second,team,player,gametype,eventtype) VALUES (?,?,?,COALESCE((SELECT playerid FROM oastat_players WHERE guid = ?),0),'1fctf',?)" #define ELIMINATION "INSERT INTO oastat_team_events(gamenumber,second,team,eventtype,generic1,gametype) VALUES (?,?,?,?,?,'elimination')" #define CTF_ELIM "INSERT INTO oastat_team_events(gamenumber,second,team,player,eventtype,generic1,gametype) VALUES (?,?,?,COALESCE((SELECT playerid FROM oastat_players WHERE guid = ?),0),?,?,'ctfelim')" #define HARVESTER "INSERT INTO oastat_team_events(gamenumber,second,team,player,player2,eventtype,amount,gametype) VALUES (?,?,?,COALESCE((SELECT playerid FROM oastat_players WHERE guid = ?),0),COALESCE((SELECT playerid FROM oastat_players WHERE guid = ?),0),?,?,'harvester')" #define CHALLENGES "INSERT INTO oastat_challenges(gamenumber,player,challenge,amount) VALUES (?,COALESCE((SELECT playerid FROM oastat_players WHERE guid = ?),0),?,?)" #define SELECT_USERVARS2SAVE "SELECT thekey FROM oastat_config_uservars2save" #define SELECT_CVARS2SAVE "SELECT cvar FROM oastat_config_gamevars2save" #define SELECT_DUPLICATE "SELECT 'X' FROM oastat_games WHERE servername = ? AND time = ?" static string S_GETLASTGAMENUMBER = GETLASTGAMENUMBER; static string S_STARTGAME = STARTGAME; static string S_ADDCVAR = ADDCVAR; static string S_STARTGAME_LASTVALUE = STARTGAME_LASTVALUE; static string S_PLAYERSINSERT = PLAYERSINSERT; static string S_PLAYERSUPDATE = PLAYERSUPDATE; static string S_USERINFOINSERT = USERINFOINSERT; static string S_USERINFOUPDATE = USERINFOUPDATE; static string S_ENDGAME = ENDGAME; static string S_KILL = KILL; static string S_AWARD = AWARD; static string S_POINT = POINT; static string S_CTF = CTF; static string S_CTF1F = CTF1F; static string S_ELIMINATION = ELIMINATION; static string S_CTF_ELIM = CTF_ELIM; static string S_HARVESTER = HARVESTER; static string S_CHALLENGES = CHALLENGES; static string S_ACCURACYINSERT = "INSERT INTO oastat_accuracy(gamenumber,player,shotsfired,shotshit,modtype) VALUES (?,(SELECT playerid FROM oastat_players WHERE guid = ?),?,?,?)"; static string S_ACCURACYUPDATE = "UPDATE oastat_accuracy SET shotsfired = ?, shotshit = ?, modtype = ? WHERE player = (SELECT playerid FROM oastat_players WHERE guid = ?) AND gamenumber = ?"; static string booltext[2] = {"n","y"}; void Db2DbiXX::InitStrings(string backend) { last_value = false; if(backend == "pgsql") { last_value = true; //Now also use last for PostgreSQL } if(backend == "mysql") { last_value = true; S_GETLASTGAMENUMBER = GETLASTGAMENUMBER_MYSQL; } sql_backend = backend; } void Db2DbiXX::ReadConfigFromDb() { result res; row r; string value; *sql<> value; uservars2save.insert(value); } *sql<< SELECT_CVARS2SAVE,res; while(res.next(r)) { r >> value; cvars2save.insert(value); } } bool Db2DbiXX::IsDuplicate(string servername, tm thetime) { result res; *sql << SELECT_DUPLICATE,servername,thetime,res; if(res.rows()) return true; else return false; } Db2DbiXX::Db2DbiXX() { sql = new session("pgsql"); InitStrings("pgsql"); sql->param("dbname","oastat"); sql->connect(); ReadConfigFromDb(); commitlock = new transaction(*sql); debug = false; } Db2DbiXX::Db2DbiXX(string dbargs) { stringstream stream(stringstream::in | stringstream::out); stream << dbargs; string holder; stream >> holder; sql = new session(holder); InitStrings(holder); while(!stream.eof()) { stream >> holder; if(!stream.eof()) { string param; stream >> param; sql->param(holder,param); } } sql->connect(); ReadConfigFromDb(); commitlock = new transaction(*sql); debug = false; //sql(dbargs); } Db2DbiXX::Db2DbiXX(const Db2DbiXX& orig) { throw "May not make copy of Db2DbiXX"; } Db2DbiXX::~Db2DbiXX() { delete commitlock; delete sql; } void Db2DbiXX::createTables() { } void Db2DbiXX::startGame(int gametype, string mapname, string basegame, string servername, const OaStatStruct *oss) { sql->reconnect(); Rollback(); //in case there was some garbage that could be comitted (like warmup or an unfinished game) SetOk(true); if(oss->restOfLine.find("\\isWarmup\\1") != string::npos) { SetOk(false); cout << "Warmup: " << servername << ", " << oss->getTimeStamp() << endl; return; } if(IsDuplicate(servername,oss->getDateTime())) { SetOk(false); cout << "Duplicate:" << servername << ", " << oss->getTimeStamp() << endl; return; } if(last_value) { *sql << S_STARTGAME_LASTVALUE,gametype,mapname,basegame,servername,oss->getDateTime(),exec(); gamenumber = getLastGameNumber(); if(gamenumber < 1) { SetOk(false); cout << "Must FAIL!" << endl; } } else { gamenumber = getNextGameNumber(); *sql << S_STARTGAME,gamenumber,gametype,mapname,basegame,servername,oss->getDateTime(),exec(); } DebugMessage("startGame"); } void Db2DbiXX::addGameCvar(string cvar, string value) { if(!isok) return; if(cvars2save.find(cvar) == cvars2save.end()) return; //not to be saved *sql << S_ADDCVAR,gamenumber,cvar,value,0,exec(); DebugMessage("addCvar"); } /* endGame is called then we finnish the game. This also means that it is safe to commit */ void Db2DbiXX::endGame(int second) { if(!isok) return; *sql << S_ENDGAME,second,gamenumber,exec(); Commit(); //Game have ended, transaction is in a stable state DebugMessage("endgame"); } int Db2DbiXX::getGameNumber() { return gamenumber; } void Db2DbiXX::setPlayerInfo(string guid, string nickname, bool isBot, int second, int team, string model, string headmodel, int skill, const OaStatStruct *oss) { if(!isok) return; if(team>-1) { try { *sql << "SAVEPOINT SETPLAYER",exec(); *sql << S_PLAYERSINSERT,guid,nickname,oss->getDateTime(),booltext[isBot],model,headmodel,exec(); *sql << "RELEASE SAVEPOINT SETPLAYER",exec(); //Needed by postgresql } catch (dbixx_error &e) { DebugMessage("Already inserted? "+(string)e.what()); *sql << "ROLLBACK TO SAVEPOINT SETPLAYER",exec(); } *sql << S_PLAYERSUPDATE,nickname,oss->getDateTime(),booltext[isBot],model,headmodel,guid,oss->getDateTime(),exec(); } try { *sql << "SAVEPOINT SETUSERINFO",exec(); *sql << S_USERINFOINSERT,gamenumber,second,guid,team,model,skill,exec(); *sql << "RELEASE SAVEPOINT SETUSERINFO",exec(); //Needed by postgresql } catch (dbixx_error &e) { *sql << "ROLLBACK TO SAVEPOINT SETUSERINFO",exec(); *sql << S_USERINFOUPDATE,team,model,skill,gamenumber,second,guid,exec(); } DebugMessage("setPlayerInfo for "+nickname+" with GUID: "+guid); } void Db2DbiXX::addKill(int second, string attackerID, string targetID, int type) { if(!isok) return; *sql<< S_KILL,gamenumber,second,attackerID,targetID,type,exec(); DebugMessage("addKill"); } /*void Db2DbiXX::addCapture(int second, string player, int team) { *sql<< CAPTURE,gamenumber,second,player,team,exec(); DebugMessage("addCapture"); }*/ void Db2DbiXX::addAward(int second, string player, int award) { if(!isok) return; *sql << S_AWARD,gamenumber,second,player,award,exec(); DebugMessage("addAward"); } void Db2DbiXX::addScoreInfo(int second, string player, int score) { if(!isok) return; *sql << S_POINT,gamenumber,second,player,score,exec(); DebugMessage("addScoreInfo"); } void Db2DbiXX::addCtf(int second, string player, int team, int event) { if(!isok) return; *sql << S_CTF,gamenumber,second,team,player,event,exec(); DebugMessage("addCtf"); } void Db2DbiXX::addCtf1f(int second, string player, int team, int event) { if(!isok) return; *sql << S_CTF1F,gamenumber,second,team,player,event,exec(); DebugMessage("addCtf1f"); } void Db2DbiXX::addElimination(int second, int roundnumber, int team, int event) { if(!isok) return; *sql << S_ELIMINATION,gamenumber,second,team,event,roundnumber,exec(); DebugMessage("addElimination"); } void Db2DbiXX::addCtfElimination(int second, int roundnumber, string player, int team, int event) { if(!isok) return; *sql << S_CTF_ELIM,gamenumber,second,team,player,event,roundnumber,exec(); DebugMessage("addCtfElimination"); } void Db2DbiXX::addHarvester(int second, string player1, string player2, int team, int event, int score) { if(!isok) return; *sql << S_HARVESTER,gamenumber,second,team,player1,player2,event,score,exec(); DebugMessage("addHarvester"); } void Db2DbiXX::addChallenge(int second, string player, int challenge, int amount) { if(!isok) return; *sql << S_CHALLENGES,gamenumber,player,challenge,amount,exec(); DebugMessage("addChallenge"); } void Db2DbiXX::addAccuracy(int second, string player, int type, int shotsFired, int shotsHit) { if(!isok) return; try { *sql << "SAVEPOINT SETACCURACY",exec(); *sql << S_ACCURACYINSERT,gamenumber,player,shotsFired,shotsHit,type,exec(); *sql << "RELEASE SAVEPOINT SETACCURACY",exec(); //Needed by postgresql } catch (dbixx_error &e) { *sql << "ROLLBACK TO SAVEPOINT SETACCURACY",exec(); *sql << S_ACCURACYUPDATE,shotsFired,shotsHit,type,player,gamenumber,exec(); } } int Db2DbiXX::getNextGameNumber() { int result = -1; row r; *sql<< GETNEXTGAMENUMBER; DebugMessage("Gettings next game number"); if(sql->single(r)) { r>> result; return result; } else { throw "Could not get next gamenumber"; } } int Db2DbiXX::getLastGameNumber() { int result = -1; row r; *sql<< S_GETLASTGAMENUMBER; DebugMessage("Gettings last game number"); if(sql->single(r)) { r>> result; cout << "Game number: " << result << endl; return result; } else { throw "Could not get last gamenumber"; } } /* This is a helper function so we never forget to start a new transaction after a commit. */ void Db2DbiXX::Commit() { if(!isok) { Rollback(); return; } commitlock->commit(); delete commitlock; commitlock = new transaction(*sql); DebugMessage("Commited"); } void Db2DbiXX::Rollback() { commitlock->rollback(); delete commitlock; commitlock = new transaction(*sql); DebugMessage("Rollback"); } bool Db2DbiXX::Ok() { return isok; } void Db2DbiXX::SetOk(bool ok) { isok = ok; } void Db2DbiXX::doNotCommit() { SetOk(false); } void Db2DbiXX::DebugMessage(string msg) { if(debug) { cout << "oastat: " << msg << endl; } }