/* * File: Db2DbiXX.hpp * Author: poul * * Created on 11. oktober 2010, 20:59 */ #ifndef _DB2DBIXX_HPP #define _DB2DBIXX_HPP #include "database.hpp" #include #include #include #include using namespace std; using namespace dbixx; class Db2DbiXX : public Database { public: Db2DbiXX(); Db2DbiXX(string dbargs); Db2DbiXX(const Db2DbiXX& orig); virtual ~Db2DbiXX(); void createTables(); void startGame(int gametype, string mapname, string basegame, string servername, OaStatStruct *oss); void addGameCvar(string cvar, string value); void endGame(int second); int getGameNumber(); void setPlayerInfo(string guid, string nickname, bool isBot, int second, int team, string model, string headmodel, int skill, OaStatStruct *oss); void addKill(int second, string attackerID, string targetID, int type); //void addCapture(int second, string player, int team); void addAward(int second, string player, int award); void addScoreInfo(int second, string player, int score); void addCtf(int second, string player, int team, int event); void addCtf1f(int second, string player, int team, int event); void addElimination(int second, int roundnumber, int team, int event); void addCtfElimination(int second, int roundnumber, string player, int team, int event); void addHarvester(int second, string player1, string player2, int team, int event, int score); void addChallenge(int second, string player, int challenge, int amount); void doNotCommit(); private: session *sql; transaction *commitlock; bool isok; bool debug; int gamenumber; int getNextGameNumber(); int getLastGameNumber(); void Commit(); void Rollback(); bool Ok(); void SetOk(bool ok); void DebugMessage(string msg); void InitStrings(string backend); void ReadConfigFromDb(); bool IsDuplicate(string servername, tm thetime); string sql_backend; bool last_value; set cvars2save; set uservars2save; }; #endif /* _DB2DBIXX_HPP */