/* =========================================================================== oastat - a program for parsing log files and write the result to a database Copyright (C) 2012 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at http://code.google.com/p/oastat/ =========================================================================== */ #ifndef _DB2DBIXX_HPP #define _DB2DBIXX_HPP #include "database.hpp" #include #include #include #include using namespace std; using namespace dbixx; class Db2DbiXX : public Database { public: Db2DbiXX(); Db2DbiXX(const string &dbargs); Db2DbiXX(const Db2DbiXX& orig); virtual ~Db2DbiXX(); void createTables(); void startGame(int gametype, const string &mapname, const string &basegame, const string &servername, const OaStatStruct &oss); void addGameCvar(const std::string &cvar, const std::string &value); void endGame(int second); int getGameNumber(); void setPlayerInfo(const std::string &guid, const std::string &nickname, bool isBot, int second, int team, const std::string &model, const std::string &headmodel, int skill); void addKill(int second, const std::string &attackerID, const std::string &targetID, int type); //void addCapture(int second, string player, int team); void addAward(int second, const std::string &player, int award); void addScoreInfo(int second, const std::string &player, int score); void addCtf(int second, const std::string &player, int team, int event); void addCtf1f(int second, const std::string &player, int team, int event); void addElimination(int second, int roundnumber, int team, int event); void addCtfElimination(int second, int roundnumber, const std::string &player, int team, int event); void addHarvester(int second, const std::string &player1, const std::string &player2, int team, int event, int score); void addChallenge(int second, const std::string &player, int challenge, int amount); void addAccuracy(int second, const std::string &player, int type, int shotsFired, int shotsHit); void doNotCommit(); private: session *sql; transaction *commitlock; bool isok; bool debug; int gamenumber; /** Gamenumber we are currently working on */ tm timestamp; /** Start time of the game we are currently working on */ int getNextGameNumber(); int getLastGameNumber(); void Commit(); void Rollback(); bool Ok(); void SetOk(bool ok); void DebugMessage(const string &msg); void InitStrings(const string &backend); void ReadConfigFromDb(); bool IsDuplicate(const string &servername, const tm &thetime); int getPlayerId(const string &guid); std::map playerids; string sql_backend; bool last_value; set cvars2save; set uservars2save; }; #endif /* _DB2DBIXX_HPP */