/* =========================================================================== oastat - a program for parsing log files and write the result to a database Copyright (C) 2012 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at http://code.google.com/p/oastat/ =========================================================================== */ #ifndef _DB2STDOUT_H #define _DB2STDOUT_H #include "database.hpp" using namespace std; class DB2stdout : public Database { public: DB2stdout(); ~DB2stdout(); void createTables(); void startGame(int gametype, string mapname, string basegame); void endGame(int second); int getGameNumber(); void setPlayerInfo(string guid, string nickname, bool isBot, int second, int team, string model, string headmodel, int skill); void addKill(int second, string attackerID, string targetID, int type); void addCapture(int second, string player, int team); void addAward(int second, string player, int award); void addCtf(int second, string player, int team, int event); private: int gamenumber; }; #endif /* _DB2STDOUT_H */