/* =========================================================================== oastat - a program for parsing log files and write the result to a database Copyright (C) 2012 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at http://code.google.com/p/oastat/ =========================================================================== */ #include "init2db.h" #include string Init2Db::getCommand() const { return "InitGame"; } bool Init2Db::canProcess(const OaStatStruct &oss) const { if (oss.command != getCommand()) { return false; } return true; } void Init2Db::process(const OaStatStruct &oss) { if (!canProcess(oss)) { return; //Invalid oss } OaStatStruct oss_copy(oss); map arguments = oss_copy.GetInfostring(); int gametype = atoi(arguments["g_gametype"].c_str()); string basegame = arguments["gamename"]; string mapname = arguments["mapname"]; string servername = arguments["sv_hostname"]; oss_copy.setTimeStamp(arguments["g_timestamp"]); dp->startGame(gametype,mapname,basegame,servername,oss_copy); map::iterator it; for (it = arguments.begin(); it != arguments.end(); it++) { if( it->first == "g_gametype" || it->first == "gamename" || it->first == "mapname" || it->first == "sv_hostname" /*|| it->first == "g_timestamp" do not skip this one*/ ) { continue; //Skip the ones on the games-table } dp->addGameCvar(it->first,it->second); } }