/* =========================================================================== oastat - OpenArena stat program Copyright (C) 2010 Poul Sander (oastat@poulsander.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA =========================================================================== */ #include "init2db.h" #include string Init2Db::getCommand() { return "InitGame"; } bool Init2Db::canProcess(OaStatStruct oss) { if(oss.command != getCommand()) return false; return true; } void Init2Db::process(OaStatStruct oss) { if(oss.command != getCommand()) return; //Invalid oss map arguments = oss.GetInfostring(); int gametype = atoi(arguments["g_gametype"].c_str()); string basegame = arguments["gamename"]; string mapname = arguments["mapname"]; string servername = arguments["sv_hostname"]; oss.setTimeStamp(arguments["g_timestamp"]); dp->startGame(gametype,mapname,basegame,servername,&oss); }