/* * File: init2db.cpp * Author: poul * * Created on 16. april 2010, 22:19 */ #include "init2db.h" #include Init2Db::Init2Db() { } Init2Db::Init2Db(const Init2Db& orig) { } Init2Db::~Init2Db() { } string Init2Db::getCommand() { return "InitGame"; } void Init2Db::process(OaStatStruct oss) { if(oss.command != getCommand()) return; //Invalid oss map arguments = oss.GetInfostring(); int gametype = atoi(arguments["g_gametype"].c_str()); string basegame = arguments["gamename"]; string mapname = arguments["mapname"]; dp->startGame(gametype,mapname,basegame); }