src/db/Db2CppDb.cpp
browsing at commit = 58c668c504c884bedd850ba24a3235b99bf5edb1
/*
===========================================================================
oastat - a program for parsing log files and write the result to a database
Copyright (C) 2014 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://github.com/sago007/oastat/
===========================================================================
*/
#include "Db2CppDb.hpp"
#include <iostream>
#include <sstream>
#include <set>
void Db2CppDb::InitStrings(const std::string &backend)
{
last_value = true;
if (backend == "pgsql") {
last_value = true; //Now also use last for PostgreSQL
}
if (backend == "mysql") {
last_value = true;
}
sql_backend = backend;
}
void Db2CppDb::ReadConfigFromDb()
{
std::string value;
cppdb::result res = *sql<<"SELECT thekey FROM oastat_config_uservars2save";
while (res.next()) {
res >> value;
uservars2save.insert(value);
}
res = *sql<< "SELECT cvar FROM oastat_config_gamevars2save";
while (res.next()) {
res >> value;
cvars2save.insert(value);
}
}
bool Db2CppDb::IsDuplicate(const std::string &servername,const tm &thetime)
{
cppdb::result res = *sql << "SELECT 'X' FROM oastat_games WHERE servername = ? AND time = ?"<<servername<<thetime;
if (res.next()) {
return true;
} else {
return false;
}
}
Db2CppDb::Db2CppDb() : connectstring("pgsql:database=oastat")
{
sql = std::shared_ptr<cppdb::session>(new cppdb::session(connectstring));
commitlock = std::shared_ptr<cppdb::transaction>(new cppdb::transaction(*sql));
InitStrings("pgsql");
ReadConfigFromDb();
}
Db2CppDb::Db2CppDb(const std::string &dbargs)
{
std::stringstream stream(std::stringstream::in | std::stringstream::out);
stream << dbargs;
std::string holder;
getline(stream,holder,':');
connectstring = dbargs;
sql = std::shared_ptr<cppdb::session>(new cppdb::session(connectstring));
commitlock = std::shared_ptr<cppdb::transaction>(new cppdb::transaction(*sql));
InitStrings(holder);
ReadConfigFromDb();
debug = false;
}
Db2CppDb::~Db2CppDb()
{
}
void Db2CppDb::createTables()
{
}
void Db2CppDb::startGame(int gametype, const std::string &mapname, const std::string &basegame, const std::string &servername, const OaStatStruct &oss)
{
commitlock = nullptr;
sql = std::shared_ptr<cppdb::session>(new cppdb::session(connectstring));
commitlock = std::shared_ptr<cppdb::transaction>(new cppdb::transaction(*sql));
Rollback(); //in case there was some garbage that could be comitted (like warmup or an unfinished game)
SetOk(true);
timestamp = oss.getDateTime();
if (oss.restOfLine.find("\\isWarmup\\1") != std::string::npos) {
SetOk(false);
std::cout << "Warmup: " << servername << ", " << oss.getTimeStamp() << "\n";
return;
}
if (IsDuplicate(servername,timestamp)) {
SetOk(false);
std::cout << "Duplicate:" << servername << ", " << oss.getTimeStamp() << "\n";
return;
}
if (last_value) {
cppdb::statement st = *sql << "INSERT INTO oastat_games(gametype, mapname, basegame,servername,time) VALUES (?,LOWER(?),?,?,?)"; //<<gametype<<mapname<<basegame<<servername<<timestamp<<exec;
st.bind(gametype);
st.bind(mapname);
st.bind(basegame);
st.bind(servername);
st.bind(timestamp);
st.exec();
gamenumber = st.last_insert_id();
if (gamenumber < 1) {
SetOk(false);
std::cout << "Must FAIL!\n";
}
} else {
gamenumber = getNextGameNumber();
*sql << "INSERT INTO oastat_games(gamenumber,gametype, mapname, basegame,servername,time) VALUES (?,?,LOWER(?),?,?,?)"<<
gamenumber << gametype << mapname << basegame << servername << timestamp << cppdb::exec;
}
DebugMessage("startGame");
}
void Db2CppDb::addGameCvar(const std::string &cvar, const std::string &value)
{
if (!isok) {
return;
}
if (cvars2save.find(cvar) == cvars2save.end()) {
return; //not to be saved
}
*sql << "INSERT INTO oastat_gamecvars(gamenumber,cvar,value,numericvalue) VALUES (?,LOWER(?),?,?)" << gamenumber << cvar << value << 0 << cppdb::exec;
DebugMessage("addCvar");
}
/*
endGame is called then we finnish the game. This also means that it is safe to commit
*/
void Db2CppDb::endGame(int second)
{
if (!isok) {
return;
}
*sql << "UPDATE oastat_games SET second=? WHERE gamenumber = ?" << second << gamenumber << cppdb::exec;
Commit(); //Game have ended, transaction is in a stable state
DebugMessage("endgame");
}
int Db2CppDb::getGameNumber()
{
return gamenumber;
}
void Db2CppDb::setPlayerInfo(const std::string &guid, const std::string &nickname, bool isBot, int second, int team, const std::string &model, const std::string &headmodel, int skill)
{
if (!isok) {
return;
}
if (team>-1) {
try {
cppdb::statement st = sql->create_statement("SAVEPOINT SETPLAYER");
st.exec();
*sql << "INSERT INTO oastat_players(guid,nickname,lastseen,isBot, model, headmodel) VALUES (?,?,?,?,?,?)" <<
guid << nickname << timestamp << (isBot? "y":"n") << model << headmodel << cppdb::exec;
cppdb::statement str = sql->create_statement("RELEASE SAVEPOINT SETPLAYER");
str.exec();
} catch (cppdb::cppdb_error &e) {
DebugMessage("Already inserted? "+(std::string)e.what());
cppdb::statement str = sql->create_statement("ROLLBACK TO SAVEPOINT SETPLAYER");
str.exec();
}
*sql << "UPDATE oastat_players SET nickname = ?,lastseen = ?,isBot = ?, model = ?, headmodel = ? WHERE guid = ? AND lastseen < ?" <<
nickname << timestamp << (isBot? "y":"n") << model << headmodel << guid << timestamp << cppdb::exec;
}
try {
cppdb::statement st = sql->create_statement("SAVEPOINT SETUSERINFO");
st.exec();
*sql << "INSERT INTO oastat_userinfo(gamenumber,second,player,team,model,skill) VALUES (?,?,?,?,?,?)" << gamenumber << second << getPlayerId(guid) << team << model << skill << cppdb::exec;
cppdb::statement str = sql->create_statement("RELEASE SAVEPOINT SETUSERINFO");
str.exec();
} catch (cppdb::cppdb_error &e) {
cppdb::statement str = sql->create_statement("ROLLBACK TO SAVEPOINT SETUSERINFO");
str.exec();
*sql << "UPDATE oastat_userinfo SET team = ?, model = ?, skill = ? WHERE gamenumber = ? AND second = ? AND player = ?" <<
team << model << skill << gamenumber << second << getPlayerId(guid) << cppdb::exec;
}
DebugMessage("setPlayerInfo for "+nickname+" with GUID: "+guid);
}
void Db2CppDb::addKill(int second, const std::string &attackerID, const std::string &targetID, int type)
{
if (!isok) {
return;
}
*sql<< "INSERT INTO oastat_kills(gamenumber,second,attacker,target,modtype) VALUES(?,?,?,?,?)" << gamenumber << second << getPlayerId(attackerID) << getPlayerId(targetID) << type << cppdb::exec;
DebugMessage("addKill");
}
void Db2CppDb::addAward(int second, const std::string &player, int award)
{
if (!isok) {
return;
}
*sql << "INSERT INTO oastat_awards(gamenumber,second,player,award) VALUES (?,?,?,?)" << gamenumber << second << getPlayerId(player) << award << cppdb::exec;
DebugMessage("addAward");
}
void Db2CppDb::addScoreInfo(int second, const std::string &player, int score)
{
if (!isok) {
return;
}
*sql << "INSERT INTO oastat_points(gamenumber,second,player,score) VALUES (?,?,?,?)" << gamenumber << second << getPlayerId(player) << score << cppdb::exec;
DebugMessage("addScoreInfo");
}
void Db2CppDb::addCtf(int second, const std::string &player, int team, int event)
{
if (!isok) {
return;
}
*sql << "INSERT INTO oastat_team_events(gamenumber,second,team,player,gametype,eventtype) VALUES (?,?,?,?,'ctf',?)" << gamenumber << second << team << getPlayerId(player) << event << cppdb::exec;
DebugMessage("addCtf");
}
void Db2CppDb::addCtf1f(int second, const std::string &player, int team, int event)
{
if (!isok) {
return;
}
*sql << "INSERT INTO oastat_team_events(gamenumber,second,team,player,gametype,eventtype) VALUES (?,?,?,?,'1fctf',?)" << gamenumber << second << team << getPlayerId(player) << event << cppdb::exec;
DebugMessage("addCtf1f");
}
void Db2CppDb::addElimination(int second, int roundnumber, int team, int event)
{
if (!isok) {
return;
}
*sql << "INSERT INTO oastat_team_events(gamenumber,second,team,eventtype,generic1,gametype) VALUES (?,?,?,?,?,'elimination')" <<
gamenumber << second << team << event << roundnumber << cppdb::exec;
DebugMessage("addElimination");
}
void Db2CppDb::addCtfElimination(int second, int roundnumber, const std::string &player, int team, int event)
{
if (!isok) {
return;
}
*sql << "INSERT INTO oastat_team_events(gamenumber,second,team,player,eventtype,generic1,gametype) VALUES (?,?,?,?,?,?,'ctfelim')" << gamenumber << second <<
team << getPlayerId(player) << event << roundnumber << cppdb::exec;
DebugMessage("addCtfElimination");
}
void Db2CppDb::addHarvester(int second, const std::string &player1, const std::string &player2, int team, int event, int score)
{
if (!isok) {
return;
}
*sql << "INSERT INTO oastat_team_events(gamenumber,second,team,player,player2,eventtype,amount,gametype) VALUES (?,?,?,?,?,?,?,'harvester')" <<
gamenumber << second << team << getPlayerId(player1) << getPlayerId(player2) << event << score << cppdb::exec;
DebugMessage("addHarvester");
}
void Db2CppDb::addGenericTeamEvent(int second, int team, int amount, const std::string &gametype, const std::string &player1, const std::string &player2, int event, int generic1)
{
if (!isok) {
return;
}
*sql << "INSERT INTO oastat_team_events(gamenumber,second,team,player,player2,eventtype,amount,generic1,gametype) VALUES (?,?,?,?,?,?,?,?,?)" <<
gamenumber << second << team << getPlayerId(player1) << getPlayerId(player2) << event << amount << generic1 << gametype << cppdb::exec;
DebugMessage("addGenericTeamEvent");
}
void Db2CppDb::addChallenge(int, const std::string &player, int challenge, int amount)
{
if (!isok) {
return;
}
*sql << "INSERT INTO oastat_challenges(gamenumber,player,challenge,amount) VALUES (?,?,?,?)" << gamenumber << getPlayerId(player) << challenge << amount << cppdb::exec;
DebugMessage("addChallenge");
}
void Db2CppDb::addAccuracy(int, const std::string &player, int type, int shotsFired, int shotsHit)
{
if (!isok) {
return;
}
try {
cppdb::statement st = sql->create_statement("SAVEPOINT SETACCURACY");
st.exec();
*sql << "INSERT INTO oastat_accuracy(gamenumber,player,shotsfired,shotshit,modtype) VALUES (?,?,?,?,?)" << gamenumber << getPlayerId(player) << shotsFired << shotsHit << type << cppdb::exec;
cppdb::statement str = sql->create_statement("RELEASE SAVEPOINT SETACCURACY");
str.exec();
} catch (cppdb::cppdb_error &e) {
cppdb::statement str = sql->create_statement("ROLLBACK TO SAVEPOINT SETACCURACY");
str.exec();
*sql << "UPDATE oastat_accuracy SET shotsfired = ?, shotshit = ?, modtype = ? WHERE player = ? AND gamenumber = ?" << shotsFired << shotsHit << type << getPlayerId(player) << gamenumber << cppdb::exec;
}
}
int Db2CppDb::getNextGameNumber()
{
cppdb::result res = *sql<< "SELECT nextval('oastat_games_gamenumber_seq')";
DebugMessage("Gettings next game number");
if (res.next()) {
int ret = -1;
res >> ret;
return ret;
}
throw std::runtime_error("Could not get next gamenumber");
}
int Db2CppDb::getLastGameNumber()
{
cppdb::result res;
if (sql_backend == "mysql") {
res = *sql << "SELECT LAST_INSERT_ID() FROM DUAL";
} else {
res = *sql<< "SELECT currval('oastat_games_gamenumber_seq')";
}
DebugMessage("Gettings last game number");
if (res.next()) {
int result = -1;
res>> result;
std::cout << "Game number: " << result << "\n";
return result;
}
throw std::runtime_error("Could not get last gamenumber");
}
/*
This is a helper function so we never forget to start a new transaction after a commit.
*/
void Db2CppDb::Commit()
{
if (!isok) {
Rollback();
return;
}
commitlock->commit();
commitlock = nullptr;
commitlock = std::shared_ptr<cppdb::transaction>(new cppdb::transaction(*sql));
DebugMessage("Commited");
}
void Db2CppDb::Rollback()
{
commitlock->rollback();
commitlock = nullptr;
commitlock = std::shared_ptr<cppdb::transaction>(new cppdb::transaction(*sql));
DebugMessage("Rollback");
}
bool Db2CppDb::Ok()
{
return isok;
}
void Db2CppDb::SetOk(bool ok)
{
isok = ok;
}
void Db2CppDb::doNotCommit()
{
SetOk(false);
}
void Db2CppDb::DebugMessage(const std::string &msg)
{
if (debug) {
std::cout << "oastat: " << msg << "\n";
}
}
int Db2CppDb::getPlayerId(const std::string& guid)
{
int ret = 0;
if (playerids.count(guid)) {
ret = playerids[guid];
} else {
cppdb::result res = *sql << "SELECT playerid FROM oastat_players WHERE guid = ?" << guid;
if (res.next()) {
res >> ret;
playerids[guid] = ret;
}
}
return ret;
}