src/db/Db2DbiXX.cpp
browsing at commit = 1ff1f7386b9fb5b48a4d22ba45a14b17923a5c92
/*
===========================================================================
oastat - a program for parsing log files and write the result to a database
Copyright (C) 2012 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
http://code.google.com/p/oastat/
===========================================================================
*/
#include <c++/4.6/stdexcept>
#include "Db2DbiXX.hpp"
void Db2DbiXX::InitStrings(const string &backend)
{
last_value = false;
if (backend == "pgsql") {
last_value = true; //Now also use last for PostgreSQL
}
if (backend == "mysql") {
last_value = true;
}
sql_backend = backend;
}
void Db2DbiXX::ReadConfigFromDb()
{
result res;
row r;
string value;
*sql<<"SELECT thekey FROM oastat_config_uservars2save",res;
while (res.next(r)) {
r >> value;
uservars2save.insert(value);
}
*sql<< "SELECT cvar FROM oastat_config_gamevars2save",res;
while (res.next(r)) {
r >> value;
cvars2save.insert(value);
}
}
bool Db2DbiXX::IsDuplicate(const string &servername,const tm &thetime)
{
result res;
*sql << "SELECT 'X' FROM oastat_games WHERE servername = ? AND time = ?",servername,thetime,res;
if (res.rows()) {
return true;
} else {
return false;
}
}
Db2DbiXX::Db2DbiXX()
{
sql = new session("pgsql");
InitStrings("pgsql");
sql->param("dbname","oastat");
sql->connect();
ReadConfigFromDb();
commitlock = new transaction(*sql);
debug = false;
}
Db2DbiXX::Db2DbiXX(const string &dbargs)
{
stringstream stream(stringstream::in | stringstream::out);
stream << dbargs;
string holder;
stream >> holder;
sql = new session(holder);
InitStrings(holder);
while (!stream.eof()) {
stream >> holder;
if (!stream.eof()) {
string param;
stream >> param;
sql->param(holder,param);
}
}
sql->connect();
ReadConfigFromDb();
commitlock = new transaction(*sql);
debug = false;
//sql(dbargs);
}
Db2DbiXX::Db2DbiXX(const Db2DbiXX& orig)
{
throw runtime_error("May not make copy of Db2DbiXX");
}
Db2DbiXX::~Db2DbiXX()
{
delete commitlock;
delete sql;
}
void Db2DbiXX::createTables()
{
}
void Db2DbiXX::startGame(int gametype, const string &mapname, const string &basegame, const string &servername, const OaStatStruct &oss)
{
sql->reconnect();
Rollback(); //in case there was some garbage that could be comitted (like warmup or an unfinished game)
SetOk(true);
timestamp = oss.getDateTime();
if (oss.restOfLine.find("\\isWarmup\\1") != string::npos) {
SetOk(false);
cout << "Warmup: " << servername << ", " << oss.getTimeStamp() << endl;
return;
}
if (IsDuplicate(servername,timestamp)) {
SetOk(false);
cout << "Duplicate:" << servername << ", " << oss.getTimeStamp() << endl;
return;
}
if (last_value) {
*sql << "INSERT INTO oastat_games(gametype, mapname, basegame,servername,time) VALUES (?,LOWER(?),?,?,?)",gametype,mapname,basegame,servername,timestamp,exec();
gamenumber = getLastGameNumber();
if (gamenumber < 1) {
SetOk(false);
cout << "Must FAIL!" << endl;
}
} else {
gamenumber = getNextGameNumber();
*sql << "INSERT INTO oastat_games(gamenumber,gametype, mapname, basegame,servername,time) VALUES (?,?,LOWER(?),?,?,?)",
gamenumber,gametype,mapname,basegame,servername,timestamp,exec();
}
DebugMessage("startGame");
}
void Db2DbiXX::addGameCvar(const std::string &cvar, const std::string &value)
{
if (!isok) {
return;
}
if (cvars2save.find(cvar) == cvars2save.end()) {
return; //not to be saved
}
*sql << "INSERT INTO oastat_gamecvars(gamenumber,cvar,value,numericvalue) VALUES (?,LOWER(?),?,?)",gamenumber,cvar,value,0,exec();
DebugMessage("addCvar");
}
/*
endGame is called then we finnish the game. This also means that it is safe to commit
*/
void Db2DbiXX::endGame(int second)
{
if (!isok) {
return;
}
*sql << "UPDATE oastat_games SET second=? WHERE gamenumber = ?",second,gamenumber,exec();
Commit(); //Game have ended, transaction is in a stable state
DebugMessage("endgame");
}
int Db2DbiXX::getGameNumber()
{
return gamenumber;
}
void Db2DbiXX::setPlayerInfo(const std::string &guid, const std::string &nickname, bool isBot, int second, int team, const std::string &model, const std::string &headmodel, int skill)
{
if (!isok) {
return;
}
if (team>-1) {
try {
*sql << "SAVEPOINT SETPLAYER",exec();
*sql << "INSERT INTO oastat_players(guid,nickname,lastseen,isBot, model, headmodel) VALUES (?,?,?,?,?,?)",guid,nickname,timestamp,(isBot? "y":"n"),model,headmodel,exec();
*sql << "RELEASE SAVEPOINT SETPLAYER",exec(); //Needed by postgresql
} catch (dbixx_error &e) {
DebugMessage("Already inserted? "+(string)e.what());
*sql << "ROLLBACK TO SAVEPOINT SETPLAYER",exec();
}
*sql << "UPDATE oastat_players SET nickname = ?,lastseen = ?,isBot = ?, model = ?, headmodel = ? WHERE guid = ? AND lastseen < ?",nickname,timestamp,(isBot? "y":"n"),model,headmodel,guid,timestamp,exec();
}
try {
*sql << "SAVEPOINT SETUSERINFO",exec();
*sql << "INSERT INTO oastat_userinfo(gamenumber,second,player,team,model,skill) VALUES (?,?,?,?,?,?)",gamenumber,second,getPlayerId(guid),team,model,skill,exec();
*sql << "RELEASE SAVEPOINT SETUSERINFO",exec(); //Needed by postgresql
} catch (dbixx_error &e) {
*sql << "ROLLBACK TO SAVEPOINT SETUSERINFO",exec();
*sql << "UPDATE oastat_userinfo SET team = ?, model = ?, skill = ? WHERE gamenumber = ? AND second = ? AND player = ?",team,model,skill,gamenumber,second,getPlayerId(guid),exec();
}
DebugMessage("setPlayerInfo for "+nickname+" with GUID: "+guid);
}
void Db2DbiXX::addKill(int second, const std::string &attackerID, const std::string &targetID, int type)
{
if (!isok) {
return;
}
*sql<< "INSERT INTO oastat_kills(gamenumber,second,attacker,target,modtype) VALUES(?,?,?,?,?)",gamenumber,second,getPlayerId(attackerID),getPlayerId(targetID),type,exec();
DebugMessage("addKill");
}
void Db2DbiXX::addAward(int second, const std::string &player, int award)
{
if (!isok) {
return;
}
*sql << "INSERT INTO oastat_awards(gamenumber,second,player,award) VALUES (?,?,?,?)",gamenumber,second,getPlayerId(player),award,exec();
DebugMessage("addAward");
}
void Db2DbiXX::addScoreInfo(int second, const std::string &player, int score)
{
if (!isok) {
return;
}
*sql << "INSERT INTO oastat_points(gamenumber,second,player,score) VALUES (?,?,?,?)",gamenumber,second,getPlayerId(player),score,exec();
DebugMessage("addScoreInfo");
}
void Db2DbiXX::addCtf(int second, const std::string &player, int team, int event)
{
if (!isok) {
return;
}
*sql << "INSERT INTO oastat_team_events(gamenumber,second,team,player,gametype,eventtype) VALUES (?,?,?,?,'ctf',?)",gamenumber,second,team,getPlayerId(player),event,exec();
DebugMessage("addCtf");
}
void Db2DbiXX::addCtf1f(int second, const std::string &player, int team, int event)
{
if (!isok) {
return;
}
*sql << "INSERT INTO oastat_team_events(gamenumber,second,team,player,gametype,eventtype) VALUES (?,?,?,?,'1fctf',?)",gamenumber,second,team,getPlayerId(player),event,exec();
DebugMessage("addCtf1f");
}
void Db2DbiXX::addElimination(int second, int roundnumber, int team, int event)
{
if (!isok) {
return;
}
*sql << "INSERT INTO oastat_team_events(gamenumber,second,team,eventtype,generic1,gametype) VALUES (?,?,?,?,?,'elimination')",
gamenumber,second,team,event,roundnumber,exec();
DebugMessage("addElimination");
}
void Db2DbiXX::addCtfElimination(int second, int roundnumber, const std::string &player, int team, int event)
{
if (!isok) {
return;
}
*sql << "INSERT INTO oastat_team_events(gamenumber,second,team,player,eventtype,generic1,gametype) VALUES (?,?,?,?,?,?,'ctfelim')",gamenumber,second,team,getPlayerId(player),event,roundnumber,exec();
DebugMessage("addCtfElimination");
}
void Db2DbiXX::addHarvester(int second, const std::string &player1, const std::string &player2, int team, int event, int score)
{
if (!isok) {
return;
}
*sql << "INSERT INTO oastat_team_events(gamenumber,second,team,player,player2,eventtype,amount,gametype) VALUES (?,?,?,?,?,?,?,'harvester')",
gamenumber,second,team,getPlayerId(player1),getPlayerId(player2),event,score,exec();
DebugMessage("addHarvester");
}
void Db2DbiXX::addGenericTeamEvent(int second, int team, int amount, const std::string &gametype, const std::string &player1, const std::string &player2, int event, int generic1)
{
if (!isok) {
return;
}
*sql << "INSERT INTO oastat_team_events(gamenumber,second,team,player,player2,eventtype,amount,generic1,gametype) VALUES (?,?,?,?,?,?,?,?,?)",
gamenumber,second,team,getPlayerId(player1),getPlayerId(player2),event,amount,generic1, gametype,exec();
DebugMessage("addGenericTeamEvent");
}
void Db2DbiXX::addChallenge(int second, const std::string &player, int challenge, int amount)
{
if (!isok) {
return;
}
*sql << "INSERT INTO oastat_challenges(gamenumber,player,challenge,amount) VALUES (?,?,?,?)",gamenumber,getPlayerId(player),challenge,amount,exec();
DebugMessage("addChallenge");
}
void Db2DbiXX::addAccuracy(int second, const std::string &player, int type, int shotsFired, int shotsHit)
{
if (!isok) {
return;
}
try {
*sql << "SAVEPOINT SETACCURACY",exec();
*sql << "INSERT INTO oastat_accuracy(gamenumber,player,shotsfired,shotshit,modtype) VALUES (?,?,?,?,?)",gamenumber,getPlayerId(player),shotsFired,shotsHit,type,exec();
*sql << "RELEASE SAVEPOINT SETACCURACY",exec(); //Needed by postgresql
} catch (dbixx_error &e) {
*sql << "ROLLBACK TO SAVEPOINT SETACCURACY",exec();
*sql << "UPDATE oastat_accuracy SET shotsfired = ?, shotshit = ?, modtype = ? WHERE player = ? AND gamenumber = ?",shotsFired,shotsHit,type,getPlayerId(player),gamenumber,exec();
}
}
int Db2DbiXX::getNextGameNumber()
{
int result = -1;
row r;
*sql<< "SELECT nextval('oastat_games_gamenumber_seq')";
DebugMessage("Gettings next game number");
if (sql->single(r)) {
r>> result;
return result;
} else {
throw runtime_error("Could not get next gamenumber");
}
}
int Db2DbiXX::getLastGameNumber()
{
int result = -1;
row r;
if (sql_backend == "mysql") {
*sql << "SELECT LAST_INSERT_ID() FROM DUAL";
} else {
*sql<< "SELECT currval('oastat_games_gamenumber_seq')";
}
DebugMessage("Gettings last game number");
if (sql->single(r)) {
r>> result;
cout << "Game number: " << result << endl;
return result;
} else {
throw runtime_error("Could not get last gamenumber");
}
}
/*
This is a helper function so we never forget to start a new transaction after a commit.
*/
void Db2DbiXX::Commit()
{
if (!isok) {
Rollback();
return;
}
commitlock->commit();
delete commitlock;
commitlock = new transaction(*sql);
DebugMessage("Commited");
}
void Db2DbiXX::Rollback()
{
commitlock->rollback();
delete commitlock;
commitlock = new transaction(*sql);
DebugMessage("Rollback");
}
bool Db2DbiXX::Ok()
{
return isok;
}
void Db2DbiXX::SetOk(bool ok)
{
isok = ok;
}
void Db2DbiXX::doNotCommit()
{
SetOk(false);
}
void Db2DbiXX::DebugMessage(const string &msg)
{
if (debug) {
cout << "oastat: " << msg << endl;
}
}
int Db2DbiXX::getPlayerId(const string& guid)
{
int ret = 0;
if (playerids.count(guid)) {
ret = playerids[guid];
} else {
row r;
*sql << "SELECT playerid FROM oastat_players WHERE guid = ?",guid;
if (sql->single(r)) {
r >> ret;
playerids[guid] = ret;
}
}
return ret;
}