src/db/Db2DbiXX.cpp
browsing at commit = 4d4dc146189ae7bfeba22fc28b41f427402acb78
/*
* File: Db2DbiXX.cpp
* Author: poul
*
* Created on 11. oktober 2010, 20:59
*/
#include "Db2DbiXX.hpp"
#define GETNEXTGAMENUMBER "SELECT nextval('oastat_games_gamenumber_seq')"
#define STARTGAME "INSERT INTO oastat_games(gamenumber,gametype, mapname, basegame) VALUES (?,?,?,?)"
#define PLAYERSINSERT "INSERT INTO oastat_players(guid,nickname,lastseen,isBot, model, headmodel) VALUES (?,?,?,?,?,?)"
#define PLAYERSUPDATE "UPDATE oastat_players SET nickname = ?,lastseen = ?,isBot = ?, model = ?, headmodel = ? WHERE guid = ?"
#define USERINFOINSERT "INSERT INTO oastat_userinfo(gamenumber,second,guid,team,model,skill) VALUES (?,?,?,?,?,?)"
#define ENDGAME "UPDATE oastat_games SET second=?,time = now() where gamenumber = ?"
#define KILL "INSERT INTO oastat_kills(gamenumber,second,attacker,target,modtype) VALUES(?,?,?,?,?)"
#define CAPTURE "INSERT INTO oastat_captures(gamenumber,second,player,team) VALUES (?,?,?,?)"
#define AWARD "INSERT INTO oastat_awards(gamenumber,second,player,award) VALUES (?,?,?,?)"
#define CTF "INSERT INTO oastat_team_events(gamenumber,second,team,player,gametype,eventtype) VALUES (?,?,?,?,'ctf',?)"
static char* booltext[2] = {"false","true"};
static long long int MakeTimestamp(tm timestamp) {
return mktime(×tamp);
}
Db2DbiXX::Db2DbiXX() {
sql = new session("pgsql");
sql->param("dbname","oastat");
sql->connect();
commitlock = new transaction(*sql);
debug = true;
}
Db2DbiXX::Db2DbiXX(string dbargs)
{
stringstream stream(stringstream::in | stringstream::out);
stream << dbargs;
string holder;
stream >> holder;
sql = new session(holder);
while(!stream.eof()) {
stream >> holder;
if(!stream.eof()) {
string param;
stream >> param;
sql->param(holder,param);
}
}
sql->connect();
commitlock = new transaction(*sql);
debug = true;
//sql(dbargs);
}
Db2DbiXX::Db2DbiXX(const Db2DbiXX& orig) {
throw "May not make copy of Db2DbiXX";
}
Db2DbiXX::~Db2DbiXX() {
delete commitlock;
delete sql;
}
void Db2DbiXX::createTables() {
}
void Db2DbiXX::startGame(int gametype, string mapname, string basegame) {
sql->reconnect();
Rollback(); //in case there was some garbage that could be comitted (like warmup or an unfinished game)
SetOk(true);
gamenumber = getNextGameNumber();
*sql << STARTGAME,gamenumber,gametype,mapname,basegame,exec();
DebugMessage("startGame");
}
/*
endGame is called then we finnish the game. This also means that it is safe to commit
*/
void Db2DbiXX::endGame(int second) {
*sql << ENDGAME,second,gamenumber,exec();
Commit(); //Game have ended, transaction is in a stable state
DebugMessage("endgame");
}
int Db2DbiXX::getGameNumber() {
return gamenumber;
}
void Db2DbiXX::setPlayerInfo(string guid, string nickname, bool isBot, int second, int team, string model, string headmodel, int skill, OaStatStruct *oss) {
if(team>-1)
{
try{
*sql << "SAVEPOINT SETPLAYER",exec();
*sql << PLAYERSINSERT,guid,nickname,oss->getDateTime(),booltext[isBot],model,headmodel,exec();
*sql << "RELEASE SAVEPOINT SETPLAYER",exec(); //Needed by postgresql
}catch (dbixx_error &e) {
DebugMessage("Already inserted? "+(string)e.what());
*sql << "ROLLBACK TO SAVEPOINT SETPLAYER",exec();
}
*sql << PLAYERSUPDATE,nickname,oss->getDateTime(),booltext[isBot],model,headmodel,guid,exec();
}
*sql << USERINFOINSERT,gamenumber,second,guid,team,model,skill,exec();
DebugMessage("setPlayerInfo for "+nickname+" with GUID: "+guid);
}
void Db2DbiXX::addKill(int second, string attackerID, string targetID, int type) {
*sql<< KILL,gamenumber,second,attackerID,targetID,type,exec();
DebugMessage("addKill");
}
void Db2DbiXX::addCapture(int second, string player, int team) {
*sql<< CAPTURE,gamenumber,second,player,team,exec();
DebugMessage("addCapture");
}
void Db2DbiXX::addAward(int second, string player, int award) {
*sql << AWARD,gamenumber,second,player,award,exec();
DebugMessage("addAward");
}
void Db2DbiXX::addCtf(int second, string player, int team, int event) {
*sql << CTF,gamenumber,second,team,player,event,exec();
DebugMessage("addCtf");
}
int Db2DbiXX::getNextGameNumber() {
int result = -1;
row r;
*sql<< GETNEXTGAMENUMBER;
DebugMessage("Gettings next game number");
if(sql->single(r)) {
r>> result;
return result;
}
else {
throw "Could not get next gamenumber";
}
}
/*
This is a helper function so we never forget to start a new transaction after a commit.
*/
void Db2DbiXX::Commit() {
commitlock->commit();
delete commitlock;
commitlock = new transaction(*sql);
DebugMessage("Commited");
}
void Db2DbiXX::Rollback() {
commitlock->rollback();
delete commitlock;
commitlock = new transaction(*sql);
DebugMessage("Rollback");
}
bool Db2DbiXX::Ok() {
return isok;
}
void Db2DbiXX::SetOk(bool ok) {
isok = ok;
}
void Db2DbiXX::DebugMessage(string msg) {
if(debug) {
cout << "oastat: " << msg << endl;
}
}