src/db/Db2DbiXX.hpp
browsing at commit = 05e0a7f5c6e7de289bac37130df7f39595166e1b
/*
===========================================================================
oastat - a program for parsing log files and write the result to a database
Copyright (C) 2012 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
http://code.google.com/p/oastat/
===========================================================================
*/
#ifndef DB2DBIXX_HPP
#define DB2DBIXX_HPP
#include "database.hpp"
#include <dbixx/dbixx.h>
#include <iostream>
#include <sstream>
#include <set>
using namespace dbixx;
class Db2DbiXX : public Database
{
public:
Db2DbiXX();
Db2DbiXX(const string &dbargs);
Db2DbiXX(const Db2DbiXX& orig);
virtual ~Db2DbiXX();
void createTables();
void startGame(int gametype, const string &mapname, const string &basegame, const string &servername, const OaStatStruct &oss);
void addGameCvar(const std::string &cvar, const std::string &value);
void endGame(int second);
int getGameNumber();
void setPlayerInfo(const std::string &guid, const std::string &nickname, bool isBot, int second, int team, const std::string &model, const std::string &headmodel, int skill);
void addKill(int second, const std::string &attackerID, const std::string &targetID, int type);
//void addCapture(int second, string player, int team);
void addAward(int second, const std::string &player, int award);
void addScoreInfo(int second, const std::string &player, int score);
void addCtf(int second, const std::string &player, int team, int event);
void addCtf1f(int second, const std::string &player, int team, int event);
void addElimination(int second, int roundnumber, int team, int event);
void addCtfElimination(int second, int roundnumber, const std::string &player, int team, int event);
void addHarvester(int second, const std::string &player1, const std::string &player2, int team, int event, int score);
void addChallenge(int second, const std::string &player, int challenge, int amount);
void addAccuracy(int second, const std::string &player, int type, int shotsFired, int shotsHit);
void addGenericTeamEvent(int second, int team, int amount, const std::string &gametype, const std::string &player1, const std::string &player2, int event, int generic1);
void doNotCommit();
private:
session *sql;
transaction *commitlock;
bool isok;
bool debug;
int gamenumber; /** Gamenumber we are currently working on */
tm timestamp; /** Start time of the game we are currently working on */
int getNextGameNumber();
int getLastGameNumber();
void Commit();
void Rollback();
bool Ok();
void SetOk(bool ok);
void DebugMessage(const string &msg);
void InitStrings(const string &backend);
void ReadConfigFromDb();
bool IsDuplicate(const string &servername, const tm &thetime);
int getPlayerId(const string &guid);
std::map<std::string,int> playerids;
string sql_backend;
bool last_value;
set<string> cvars2save;
set<string> uservars2save;
};
#endif /* DB2DBIXX_HPP */