src/db/Db2PostgreSQL.cpp
browsing at commit = 71ef0911ff1e58d862bfff4fa94434c5bad769c4
/*
===========================================================================
oastat - OpenArena stat program
Copyright (C) 2010 Poul Sander (oastat@poulsander.com)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
===========================================================================
*/
#include "Db2PostgreSQL.h"
#include <stdlib.h>
#define STARTGAME "INSERT INTO oastat_games(gametype, mapname, basegame) VALUES (%i,'%s','%s')"
#define PLAYERSINSERT "INSERT INTO oastat_players(guid,nickname,lastseen,isBot, model, headmodel) VALUES ('%s','%s',now(),%s,'%s','%s')"
#define PLAYERSUPDATE "UPDATE oastat_players SET nickname = '%s',lastseen = now(),isBot = %s, model = '%s', headmodel = '%s' WHERE guid = '%s'"
#define USERINFOINSERT "INSERT INTO oastat_userinfo(gamenumber,second,guid,team,model,skill) VALUES (%i,%i,'%s',%i,'%s',%i)"
#define ENDGAME "UPDATE oastat_games SET second=%i,time = now() where gamenumber = %i"
#define KILL "INSERT INTO oastat_kills(gamenumber,second,attacker,target,modtype) VALUES(%i,%i,'%s','%s',%i)"
#define CAPTURE "INSERT INTO oastat_captures(gamenumber,second,player,team) VALUES (%i,%i,'%s',%i)"
#define AWARD "INSERT INTO oastat_awards(gamenumber,second,player,award) VALUES (%i,%i,'%s',%i)"
#define PREP1 "PREPARE addkill(int,int,text,text,int) AS INSERT INTO oastat_kills(gamenumber,second,attacker,target,modtype) VALUES($1,$2,$3,$4,$5)"
#define PREP2 "PREPARE addgame(int,text,text) AS INSERT INTO oastat_games(gametype, mapname, basegame) VALUES ($1,$2,$3)"
#define PREP3 "PREPARE endgame(int,int) AS UPDATE oastat_games SET second=$2,time = now() where gamenumber = $1"
#define PREP4 "PREPARE addplayer(text,text,boolean,text,text) AS INSERT INTO oastat_players(guid,nickname,lastseen,isBot, model, headmodel) VALUES ($1,$2,now(),$3,$4,$5)"
#define PREP5 "PREPARE updateplayer(text,text,boolean,text,text) AS UPDATE oastat_players SET nickname = $2,lastseen = now(),isBot = $3, model = $4, headmodel = $5 WHERE guid = $6"
#define PREP6 "PREPARE adduserinfo(int,int,text,int,text,int) AS INSERT INTO oastat_userinfo(gamenumber,second,guid,team,model,skill) VALUES ($1,$2,$3,$4,$5,$6)"
#define PREP7 "PREPARE addcapture(int,int,text,int) AS INSERT INTO oastat_captures(gamenumber,second,player,team) VALUES ($1,$2,$3,$4)"
#define PREP8 "PREPARE addaward(int,int,text,int) AS INSERT INTO oastat_awards(gamenumber,second,player,award) VALUES ($1,$2,$3,$4)"
static char* booltext[2] = {"false","true"};
/**
* Escapes special chaecters. The best solution should be to use PQescapeStringConn
* but unfortunatly I had limited success likely because the C++ string class
* already handles encoding. The only char postgreSql can be cheated by is the
* single quete, so that is the only one we removes.
*
* @param unescaped string
* @return escaped string
*/
string Db2PostgreSQL::sqlescape(string sql) {
#if 1
string output = "";
string::iterator itr;
for(itr = sql.begin();itr<sql.end();itr++) {
if(*itr == '\'') {
output+="\'\'";
} else
{
output += *itr;
}
}
return output;
#else
char* tmp = (char*)malloc(sql.size()*2);
PQescapeStringConn(conn,tmp,sql.c_str(),sql.size()*2,NULL);
string res = tmp;
free(tmp);
return tmp;
#endif
}
/**
* Connects to the database and executes the query.
*
* @param query to execute
* @return <0 if fail, >=0 if succes and/or >0 if returned tubles
*/
int Db2PostgreSQL::simpleQuery(const char* query) {
res = PQexec(conn, query_string);
int ret;
if (PQresultStatus(res) != PGRES_COMMAND_OK) {
if (PQresultStatus(res) == PGRES_TUPLES_OK ) {
//If a SELECT STATEMENT count results
ret = PQntuples(res);
PQclear(res);
return ret;
}
PQclear(res);
cout << "FAIL: " << query << endl;
return -1;
}
PQclear(res); //We don't relly care about the result
cout << "SUCCES: " << query << endl;
return 0;
}
Db2PostgreSQL::Db2PostgreSQL() {
conn = PQconnectdb("dbname=oastat"); //Connect to the database
if (PQstatus(conn) == CONNECTION_BAD)
throw "Failed to open connection to DB!";
gamenumber = -1;
cout << "CONNECTED" << endl;
}
Db2PostgreSQL::Db2PostgreSQL(string args) {
conn = PQconnectdb(args.c_str()); //Connect to the database
if (PQstatus(conn) == CONNECTION_BAD)
throw "Failed to open connection to DB!";
cout << "CONNECTED" << endl;
}
Db2PostgreSQL::Db2PostgreSQL(const Db2PostgreSQL& orig) {
throw "May not make copy of Db2PostgreSQL";
}
Db2PostgreSQL::~Db2PostgreSQL() {
PQfinish(conn);
}
void Db2PostgreSQL::createTables()
{
//Nothing to do
}
void Db2PostgreSQL::startGame(int gametype, string mapname, string basegame)
{
simpleQuery("ROLLBACK"); //In case we have just completed warmup or
simpleQuery("BEGIN");
//simpleQuery("LOCK TABLE OASTAT_GAMES IN SHARE ROW EXCLUSIVE"); //Hold a lock until we have selected the just inserted line
gamenumber = -1; //Prevent any following sql commands from completing until this is set!
sprintf(query_string,STARTGAME,gametype,mapname.c_str(),basegame.c_str());
res = PQexec(conn, query_string);
if (PQresultStatus(res) != PGRES_COMMAND_OK) {
PQclear(res);
cout << "FAIL: " << query_string << endl;
simpleQuery("ROLLBACK");
return;
}
PQclear(res);
//res = PQexec(conn, "SELECT MAX(gamenumber) FROM OASTAT_GAMES");
res = PQexec(conn, "SELECT currval('oastat_games_gamenumber_seq')");
if (PQresultStatus(res) != PGRES_TUPLES_OK ) {
PQclear(res);
simpleQuery("ROLLBACK");
return;
}
gamenumber = atoi(PQgetvalue(res,0,0));
cout << "GAME: " << PQgetvalue(res,0,0) << ":" << gamenumber << endl;
PQclear(res);
//simpleQuery("COMMIT"); //release lock
//simpleQuery("BEGIN"); //This is just for performace...
}
int Db2PostgreSQL::getGameNumber()
{
return gamenumber; //Only to standard out, normally this should be read from db!!!
}
void Db2PostgreSQL::setPlayerInfo(string guid, string nickname, bool isBot, int second, int team, string model, string headmodel, int skill)
{
//If team < 0 then it is a disconnect event that need not to be in
if(team>-1)
{
/*
Note: There is a possible race condition here!
* There should be
*/
//simpleQuery("COMMIT");
sprintf(query_string,"SELECT * FROM oastat_players WHERE GUID = '%s'",sqlescape(guid).c_str());
if(simpleQuery(query_string)<1) {
sprintf(query_string,PLAYERSINSERT,sqlescape(guid).c_str(),sqlescape(nickname).c_str(),booltext[isBot],sqlescape(model).c_str(),sqlescape(headmodel).c_str());
simpleQuery(query_string);
}
sprintf(query_string,PLAYERSUPDATE,sqlescape(nickname).c_str(),booltext[isBot],sqlescape(model).c_str(),sqlescape(headmodel).c_str(),guid.c_str());
simpleQuery(query_string);
//simpleQuery("BEGIN");
}
sprintf(query_string,USERINFOINSERT,getGameNumber(),second,sqlescape(guid).c_str(),team,sqlescape(model).c_str(),skill);
simpleQuery(query_string);
}
void Db2PostgreSQL::addKill(int second, string attackerID, string targetID, int type)
{
sprintf(query_string,KILL,gamenumber,second,sqlescape(attackerID).c_str(),sqlescape(targetID).c_str(),type);
simpleQuery(query_string);
}
void Db2PostgreSQL::endGame(int second)
{
sprintf(query_string,ENDGAME,second,gamenumber);
simpleQuery(query_string);
simpleQuery("COMMIT"); //This is just for performace...
}
void Db2PostgreSQL::addCapture(int second, string player, int team)
{
sprintf(query_string,CAPTURE,gamenumber,second,sqlescape(player).c_str(),team);
simpleQuery(query_string);
}
void Db2PostgreSQL::addAward(int second, string player, int award)
{
sprintf(query_string,AWARD,gamenumber,second,sqlescape(player).c_str(),award);
simpleQuery(query_string);
}