src/db/Db2PostgreSQL.h
browsing at commit = f3f428df34b28a74a7058207da071a9a59710b09
/*
===========================================================================
oastat - a program for parsing log files and write the result to a database
Copyright (C) 2012 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
http://code.google.com/p/oastat/
===========================================================================
*/
#ifndef _DB2POSTGRESQL_H
#define _DB2POSTGRESQL_H
#include "database.hpp"
#include "postgresql/libpq-fe.h"
using namespace std;
class Db2PostgreSQL : public Database
{
public:
Db2PostgreSQL();
Db2PostgreSQL(string args);
Db2PostgreSQL(const Db2PostgreSQL& orig);
virtual ~Db2PostgreSQL();
void createTables();
void startGame(int gametype, string mapname, string basegame);
void endGame(int second);
int getGameNumber();
void setPlayerInfo(string guid, string nickname, bool isBot, int second, int team, string model, string headmodel, int skill);
void addKill(int second, string attackerID, string targetID, int type);
void addCapture(int second, string player, int team);
void addAward(int second, string player, int award);
private:
int simpleQuery(const char *);
string sqlescape(string sql);
PGconn *conn;
PGresult *res;
int gamenumber;
char query_string[4096];
};
#endif /* _DB2POSTGRESQL_H */