src/db/Db2Xml.hpp
browsing at commit = d1620afc7cd86f031f4502c7e1696a41b60f499c
/*
===========================================================================
oastat - a program for parsing log files and write the result to a database
Copyright (C) 2012 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
http://code.google.com/p/oastat/
===========================================================================
*/
/*
* This file generates a file
*
*/
#ifndef DB2XML_HPP
#define DB2XML_HPP
#include "database.hpp"
#include <iostream>
#include <sstream>
#include <fstream>
#include <boost/format.hpp>
#include <boost/algorithm/string/replace.hpp>
class Db2Xml : public Database
{
public:
Db2Xml();
Db2Xml(std::string dbargs);
Db2Xml(const Db2Xml& orig);
virtual ~Db2Xml();
void createTables();
void startGame(int gametype, const std::string &mapname, const std::string &basegame, const std::string &servername, const OaStatStruct &oss);
void addGameCvar(const std::string &cvar, const std::string &value);
void endGame(int second);
int getGameNumber();
void setPlayerInfo(const std::string &guid, const std::string &nickname, bool isBot,
int second, int team, const std::string &model, const std::string &headmodel, int skill);
void addKill(int second, const std::string &attackerID, const std::string &targetID, int type);
//void addCapture(int second, string player, int team);
void addAward(int second, const std::string &player, int award);
void addScoreInfo(int second, const std::string &player, int score);
void addCtf(int second, const std::string &player, int team, int event);
void addCtf1f(int second, const std::string &player, int team, int event);
void addElimination(int second, int roundnumber, int team, int event);
void addCtfElimination(int second, int roundnumber, const std::string &player, int team, int event);
void addHarvester(int second, const std::string &player1, const std::string &player2, int team, int event, int score);
void addChallenge(int second, const std::string &player, int challenge, int amount);
void addAccuracy(int second, const std::string &player, int type, int shotsFired, int shotsHit);
void addGenericTeamEvent(int second, int team, int amount, const std::string &gametype, const std::string &player1, const std::string &player2, int event, int generic1);
void doNotCommit();
private:
std::string p_output_dir;
std::string p_servername; //Used for filename
tm p_gametime; //Used for filename
std::string p_xmlcontent;
std::string p_postscript;
bool isOk;
/*
* To make it easier to parse the XML file oastat will generate a unique id for each game
* This is used then converting back to a log file
*/
std::map<std::string,int> psoudo_playerids;
int nextId;
int getPsoudoId(const std::string &guid);
std::string getXmlEscaped(const std::string &org);
};
#endif /* DB2XML_HPP */