src/oss2db/init2db.cpp
browsing at commit = 773174156fe74657a8dd8b1748c47da7950559ef
/*
===========================================================================
oastat - a program for parsing log files and write the result to a database
Copyright (C) 2012 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
http://code.google.com/p/oastat/
===========================================================================
*/
#include "init2db.h"
#include <stdlib.h>
string Init2Db::getCommand() const
{
return "InitGame";
}
bool Init2Db::canProcess(const OaStatStruct &oss) const
{
if (oss.command != getCommand()) {
return false;
}
return true;
}
void Init2Db::process(const OaStatStruct &oss)
{
if (!canProcess(oss)) {
return; //Invalid oss
}
OaStatStruct oss_copy(oss);
map<string,string> arguments = oss_copy.GetInfostring();
int gametype = atoi(arguments["g_gametype"].c_str());
string basegame = arguments["gamename"];
string mapname = arguments["mapname"];
string servername = arguments["sv_hostname"];
oss_copy.setTimeStamp(arguments["g_timestamp"]);
dp->startGame(gametype,mapname,basegame,servername,oss_copy);
map<string,string>::iterator it;
for (it = arguments.begin(); it != arguments.end(); it++) {
if(
it->first == "g_gametype" ||
it->first == "gamename" ||
it->first == "mapname" ||
it->first == "sv_hostname" /*||
it->first == "g_timestamp" do not skip this one*/
) {
continue; //Skip the ones on the games-table
}
dp->addGameCvar(it->first,it->second);
}
}