src/oss2db/init2db.cpp
browsing at commit = 80a407197bae640e82ecb47f71383095f3f3d8c0
/*
===========================================================================
oastat - a program for parsing log files and write the result to a database
Copyright (C) 2012 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
http://code.google.com/p/oastat/
===========================================================================
*/
#include "init2db.h"
#include <stdlib.h>
string Init2Db::getCommand()
{
return "InitGame";
}
bool Init2Db::canProcess(OaStatStruct oss)
{
if(oss.command != getCommand())
return false;
return true;
}
void Init2Db::process(OaStatStruct oss)
{
if(!canProcess(oss))
return; //Invalid oss
map<string,string> arguments = oss.GetInfostring();
int gametype = atoi(arguments["g_gametype"].c_str());
string basegame = arguments["gamename"];
string mapname = arguments["mapname"];
string servername = arguments["sv_hostname"];
oss.setTimeStamp(arguments["g_timestamp"]);
dp->startGame(gametype,mapname,basegame,servername,&oss);
map<string,string>::iterator it;
for(it = arguments.begin(); it != arguments.end(); it++)
{
if(
it->first == "g_gametype" ||
it->first == "gamename" ||
it->first == "mapname" ||
it->first == "sv_hostname" /*||
it->first == "g_timestamp" do not skip this one*/
)
continue; //Skip the ones on the games-table
dp->addGameCvar(it->first,it->second);
}
}