src/oss2db/struct2db.h
browsing at commit = 046b720a9138bbc4da06e7b0f1a6f1d993ba2ad2
/*
===========================================================================
oastat - OpenArena stat program
Copyright (C) 2010 Poul Sander (oastat@poulsander.com)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
===========================================================================
*/
#ifndef _STRUCT2DB_H
#define _STRUCT2DB_H
#include "../oastatstruct.h"
#include "../db/database.hpp"
#include <string>
using namespace std;
/*
This is the struct to database class that all classes that interpret a log line must inherit
*/
class Struct2Db {
public:
/*
* The object will need a database interface to cummunicate to. This is given here
*/
void setDb(Database *d) {
dp = d;
}
/*
* The object need a way to tell what command it is capreble to preocess.
*
* @returns The command the object can process
*/
virtual string getCommand() = 0;
/*
* The object needs a way to tell if it can process a command.
*
* This is better than the last getCommand, because it can check for multiple commands at once, and can
* discard subevents for supported commands.
*/
virtual bool canProcess(OaStatStruct oss) = 0;
/*
* Parses s OaStatStruct to the object to process
*/
virtual void process(OaStatStruct oss) = 0;
virtual bool shouldCommit() { return false; };
protected:
Database *dp; //Pointer to the used db
};
#endif /* _STRUCT2DB_H */