/* =========================================================================== * Sago Multi Scrambler Puzzle Copyright (C) 2022-2026 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at https://github.com/sago007/saland =========================================================================== */ #pragma once #include "sago/GameStateInterface.hpp" #include #include struct CollectionInfo { std::string dirName; std::string displayName; std::string description; int puzzleCount = 0; }; class CollectionListState : public sago::GameStateInterface { public: CollectionListState(); CollectionListState(const CollectionListState& orig) = delete; virtual ~CollectionListState(); bool IsActive() override; void ProcessInput(const SDL_Event& event, bool& processed) override; void Draw(SDL_Renderer* target) override; void Update() override; private: void DiscoverCollections(); bool isActive = true; std::vector collections; int selectedCollection = -1; };