/* =========================================================================== * Sago Multi Scrambler Puzzle Copyright (C) 2022 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at https://github.com/sago007/saland =========================================================================== */ #include "sago/GameStateInterface.hpp" #include #include #include "sago/SagoTextField.hpp" #include "sago/SagoLogicalResize.hpp" #include "ImageHolder.hpp" #pragma once class ImageSelectState : public sago::GameStateInterface { public: ImageSelectState(); ImageSelectState(const ImageSelectState& orig) = delete; virtual ~ImageSelectState(); bool IsActive() override; void ProcessInput(const SDL_Event& event, bool& processed) override; void Draw(SDL_Renderer* target) override; void Update() override; void Init(); //Set to a filesystem folder to use that folder. Set to empty string to use collections. std::string folder = ""; std::string collection = ""; std::vector imageList; std::vector imageNameFields; std::vector imageHolders; size_t firstImage = 0; private: bool isActive = true; bool showOnlyFavorites = false; sago::SagoLogicalResize logicalResize; };