/* =========================================================================== * Sago Multi Scrambler Puzzle Copyright (C) 2022 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at https://github.com/sago007/saland =========================================================================== */ #include "sago/GameStateInterface.hpp" #include #ifndef MAINGAMESTATE_HPP #define MAINGAMESTATE_HPP class MainGameState : public sago::GameStateInterface { public: MainGameState(); MainGameState(const MainGameState& orig) = delete; virtual ~MainGameState(); bool IsActive() override; void ProcessInput(const SDL_Event& event, bool& processed) override; void Draw(SDL_Renderer* target) override; void Update() override; private: bool isActive = true; bool shouldLoadRandomFavorite = false; bool shouldOpenCollections = false; void LoadRandomFavorite(); void InitBackgroundPieces(); bool bg_initialized = false; SDL_Texture* backgroundTex = nullptr; std::vector bg_pieces_logical; int bg_source_width = 1; int bg_source_height = 1; int bg_logical_width = 1; int bg_logical_height = 1; }; void DrawRectWhite(SDL_Renderer* target, int topx, int topy, int height, int width); void DrawRectYellow(SDL_Renderer* target, int topx, int topy, int height, int width); #endif /* MAINGAMESTATE_HPP */