/* =========================================================================== * Sago Multi Scrambler Puzzle Copyright (C) 2022 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at https://github.com/sago007/saland =========================================================================== */ #include "PuzzleSingleImageState.hpp" #include "SDL_image.h" #include PuzzleSingleImageState::PuzzleSingleImageState() { } PuzzleSingleImageState::~PuzzleSingleImageState() { ClearPicture(); } bool PuzzleSingleImageState::IsActive() { return true; } void PuzzleSingleImageState::ProcessInput(const SDL_Event& event, bool &processed) { } void PuzzleSingleImageState::Draw(SDL_Renderer* target) { SDL_Rect rect; rect.x = 0; rect.y = 0; rect.h = resized_image_height; rect.w = resized_image_width; SDL_RenderCopy(target, this->pictureTex, &rect, NULL); } void PuzzleSingleImageState::Update() { } void PuzzleSingleImageState::LoadPictureFromFile(const std::string& filename, SDL_Renderer* renderer) { ClearPicture(); IMG_Init(IMG_INIT_JPG|IMG_INIT_PNG); SDL_Surface* bitmapSurface = IMG_Load(filename.c_str()); if (!bitmapSurface) { std::cerr << "Failed to load " << filename << std::endl; return; } source_image_height = bitmapSurface->h; source_image_width = bitmapSurface->w; resized_image_width = double(resized_image_height) * (double(source_image_width)/double(source_image_height)); this->pictureTex = SDL_CreateTextureFromSurface(renderer, bitmapSurface); std::cerr << resized_image_width << ", " << resized_image_height << "\n"; SDL_FreeSurface(bitmapSurface); } void PuzzleSingleImageState::ClearPicture() { if (this->pictureTex) { SDL_DestroyTexture(this->pictureTex); this->pictureTex = nullptr; } }