/* =========================================================================== * Sago Multi Scrambler Puzzle Copyright (C) 2022-2024 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at https://github.com/sago007/saland =========================================================================== */ #include #include #include #include "sago/SagoDataHolder.hpp" #include "sago/SagoSpriteHolder.hpp" #include "sago/GameStateInterface.hpp" #include "sago/SagoTextField.hpp" #include "globals.hpp" #include "PuzzleSingleImageState.hpp" #include "ImageSelectState.hpp" #include "sago_common.hpp" #include "MainGameState.hpp" #include "CollectionPlayState.hpp" #include "editor/SagoTextureSelector.hpp" #include "version.h" #include "os.hpp" #include "sago/platform_folders.h" #include GlobalData globalData; void runSinglePuzzle(const std::string& filename) { PuzzleSingleImageState psi; InitGame(); psi.LoadPictureFromFile(filename, globalData.screen); RunGameState(psi); UninitGame(); } void runGame() { MainGameState mgs; InitGame(); RunGameState(mgs); UninitGame(); } void runCollection(const std::string& collection_name) { InitGame(); CollectionPlayState cps(collection_name); RunGameState(cps); UninitGame(); } void runFolder(const std::string& folder_name) { InitGame(); ImageSelectState iss; iss.folder = folder_name; iss.Init(); RunGameState(iss); UninitGame(); } void runEditor() { InitGame(); SagoTextureSelector sts; sts.Init(); RunGameState(sts); UninitGame(); } bool installDesktopEntry() { #if defined(__unix__) && !defined(__APPLE__) // Get the executable path std::string exe_path; try { exe_path = std::filesystem::canonical("/proc/self/exe").string(); } catch (const std::exception& e) { std::cerr << "Error: Could not determine executable path: " << e.what() << "\n"; return false; } std::string desktop_dir = sago::getDataHome() + "/applications"; OsCreateFolder(desktop_dir); std::string desktop_file_path = desktop_dir + "/sago-multi-scrambler-puzzle2.desktop"; // Check if file already exists if (std::filesystem::exists(desktop_file_path)) { std::cout << "Desktop entry already exists at: " << desktop_file_path << "\n"; std::cout << "Skipping installation.\n"; return true; } // Create the desktop entry file std::ofstream desktop_file(desktop_file_path); if (!desktop_file) { std::cerr << "Error: Could not create desktop entry file at: " << desktop_file_path << "\n"; return false; } desktop_file << "[Desktop Entry]\n"; desktop_file << "Version=1.0\n"; desktop_file << "Type=Application\n"; desktop_file << "Name=Sago Multi Scrambler Puzzle II\n"; desktop_file << "Comment=Image scrambling puzzle game\n"; desktop_file << "Exec=" << exe_path << " %f\n"; desktop_file << "Terminal=false\n"; desktop_file << "Categories=Game;LogicGame;\n"; desktop_file << "MimeType=image/jpeg;image/png;image/jpg;\n"; desktop_file.close(); std::cout << "Desktop entry created successfully at: " << desktop_file_path << "\n"; // Update the desktop database std::string update_cmd = "update-desktop-database \"" + desktop_dir + "\" 2>/dev/null"; int result = system(update_cmd.c_str()); if (result == 0) { std::cout << "Desktop database updated successfully.\n"; } else { std::cout << "Note: Failed to update desktop database. You may need to run:\n"; std::cout << " update-desktop-database \"" << desktop_dir << "\"\n"; } std::cout << "\nYou can now right-click on image files and select\n"; std::cout << "'Open With → Sago Multi Scrambler Puzzle II' from the context menu.\n"; return true; #else std::cerr << "Error: Desktop entry installation is only supported on Linux.\n"; std::cerr << "For Windows, please see the README.md for registry-based installation.\n"; return false; #endif } int main(int argc, const char* argv[]) { boost::program_options::options_description desc("Options"); boost::program_options::positional_options_description p; p.add("input-file", -1); desc.add_options() ("version", "Print version information and quit") ("help,h", "Print basic usage information to stdout and quit") ("input-file", boost::program_options::value< std::vector >(), "Image to open directly") ("collection", boost::program_options::value< std::string >(), "Jump straigt to a named collection. Like \"fairy_tales\"") ("folder", boost::program_options::value< std::string >(), "Open a specific folder.") ("editor", "Opens a build in editor. Not implemented yet.") ("install-desktop-entry", "Install desktop entry file for Linux desktop integration (adds 'Open With' menu option)") ; boost::program_options::variables_map vm; boost::program_options::store(boost::program_options::command_line_parser(argc, argv).options(desc).positional(p).run(), vm); boost::program_options::notify(vm); if (vm.count("help")) { std::cout << desc << "\n"; return 0; } if (vm.count("version")) { std::cout << GAMENAME << " " << VERSION_NUMBER << "\n"; return 0; } if (vm.count("install-desktop-entry")) { return installDesktopEntry() ? 0 : 1; } InitSagoFS(argc, argv); if (vm.count("input-file")) { const std::vector& input_files = vm["input-file"].as >(); std::filesystem::path p = input_files.at(0); std::error_code ec; std::string filename = std::filesystem::canonical(p, ec).string(); if (ec) { std::cerr << "Failed to open file: " << input_files.at(0) << "\n"; } runSinglePuzzle(filename); return 0; } if (vm.count("collection")) { const std::string& collection_name = vm["collection"].as(); runCollection(collection_name); return 0; } if (vm.count("folder")) { const std::string& folder = vm["folder"].as(); runFolder(folder); return 0; } if (vm.count("editor")) { runEditor(); return 0; } runGame(); return 0; }