src/CollectionPlayState.hpp
browsing at commit = dc6d8b23bea69bf4ac41cfe015c8601412fa4e4a
/*
===========================================================================
* Sago Multi Scrambler Puzzle
Copyright (C) 2022-2026 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://github.com/sago007/saland
===========================================================================
*/
#pragma once
#include "sago/GameStateInterface.hpp"
#include "ImageHolder.hpp"
#include "sago/SagoTextField.hpp"
#include <string>
#include <vector>
#include <set>
struct CollectionPuzzleInfo {
std::string image;
std::string title;
std::string description;
bool flip_mode = false;
bool rectangular_mode = false;
};
class CollectionPlayState : public sago::GameStateInterface {
public:
CollectionPlayState(const std::string& collectionDir);
CollectionPlayState(const CollectionPlayState& orig) = delete;
virtual ~CollectionPlayState();
bool IsActive() override;
void ProcessInput(const SDL_Event& event, bool& processed) override;
void Draw(SDL_Renderer* target) override;
void Update() override;
private:
void LoadCollection();
void LoadCurrentImage();
std::string GetImagePhysFSPath(const std::string& imageFilename) const;
int FindFirstUnsolved() const;
bool isActive = true;
std::string collectionDir;
std::string collectionName;
std::string collectionDescription;
std::vector<CollectionPuzzleInfo> puzzles;
std::set<int> solvedPuzzles;
int currentPuzzleIndex = 0;
bool shouldPlayPuzzle = false;
ImageHolder currentImageHolder;
sago::SagoTextField titleField;
sago::SagoTextField descriptionField;
sago::SagoTextField progressField;
sago::SagoTextField questionMarkField;
};