src/MainGameState.hpp
browsing at commit = b8386ee3d639837026e1f03438edef6523015972
/*
===========================================================================
* Sago Multi Scrambler Puzzle
Copyright (C) 2022 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://github.com/sago007/saland
===========================================================================
*/
#include "sago/GameStateInterface.hpp"
#include <vector>
#ifndef MAINGAMESTATE_HPP
#define MAINGAMESTATE_HPP
class MainGameState : public sago::GameStateInterface {
public:
MainGameState();
MainGameState(const MainGameState& orig) = delete;
virtual ~MainGameState();
bool IsActive() override;
void ProcessInput(const SDL_Event& event, bool& processed) override;
void Draw(SDL_Renderer* target) override;
void Update() override;
private:
bool isActive = true;
bool shouldLoadRandomFavorite = false;
bool shouldOpenCollections = false;
void LoadRandomFavorite();
void InitBackgroundPieces();
bool bg_initialized = false;
SDL_Texture* backgroundTex = nullptr;
std::vector<SDL_Rect> bg_pieces_logical;
int bg_source_width = 1;
int bg_source_height = 1;
int bg_logical_width = 1;
int bg_logical_height = 1;
};
void DrawRectWhite(SDL_Renderer* target, int topx, int topy, int height, int width);
void DrawRectYellow(SDL_Renderer* target, int topx, int topy, int height, int width);
#endif /* MAINGAMESTATE_HPP */