src/PuzzleSingleImageState.cpp
browsing at commit = 95634cf86072926acbce9136c8a9729630ee60cb
/*
===========================================================================
* Sago Multi Scrambler Puzzle
Copyright (C) 2022 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://github.com/sago007/saland
===========================================================================
*/
#include "PuzzleSingleImageState.hpp"
#include "SDL_image.h"
#include <iostream>
#include "globals.hpp"
PuzzleSingleImageState::PuzzleSingleImageState() {
}
PuzzleSingleImageState::~PuzzleSingleImageState() {
ClearPicture();
}
bool PuzzleSingleImageState::IsActive() {
return true;
}
void PuzzleSingleImageState::ProcessInput(const SDL_Event& event, bool &processed) {
}
void PuzzleSingleImageState::Draw(SDL_Renderer* target) {
globalData.spriteHolder->GetSprite("background_sixteen_nine").Draw(target, SDL_GetTicks(), 0, 0);
SDL_Rect rect;
rect.x = globalData.xsize/2-resized_image_width/2;
rect.y = globalData.ysize/2-resized_image_height/2;;
rect.h = resized_image_height;
rect.w = resized_image_width;
SDL_RenderCopy(target, this->pictureTex, NULL, &rect);
}
void PuzzleSingleImageState::Update() {
}
void PuzzleSingleImageState::LoadPictureFromFile(const std::string& filename, SDL_Renderer* renderer) {
ClearPicture();
IMG_Init(IMG_INIT_JPG|IMG_INIT_PNG);
SDL_Surface* bitmapSurface = IMG_Load(filename.c_str());
if (!bitmapSurface) {
std::cerr << "Failed to load " << filename << std::endl;
return;
}
source_image_height = bitmapSurface->h;
source_image_width = bitmapSurface->w;
resized_image_width = double(resized_image_height) * (double(source_image_width)/double(source_image_height));
this->pictureTex = SDL_CreateTextureFromSurface(renderer, bitmapSurface);
std::cerr << resized_image_width << ", " << resized_image_height << "\n";
SDL_FreeSurface(bitmapSurface);
}
void PuzzleSingleImageState::ClearPicture() {
if (this->pictureTex) {
SDL_DestroyTexture(this->pictureTex);
this->pictureTex = nullptr;
}
}