src/globals.hpp
browsing at commit = 2f6beacfcc225c90a6ff86a6e7a87f49046fcfd7
/*
===========================================================================
* Sago Multi Scrambler Puzzle
Copyright (C) 2022 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://github.com/sago007/saland
===========================================================================
*/
#ifndef GLOBALS_HPP
#define GLOBALS_HPP
#include "sago/SagoSpriteHolder.hpp"
#include <memory>
struct GlobalData {
bool isShuttingDown = false;
bool fullscreen = false;
bool resetVideo = false;
bool SoundEnabled = true;
bool NoSound = false;
SDL_Renderer* screen = nullptr;
std::unique_ptr<sago::SagoSpriteHolder> spriteHolder;
sago::SagoDataHolder* dataHolder;
sago::SagoSprite mouse;
int verboseLevel = 0;
int mousex = 0;
int mousey = 0;
bool mouseUp = false;
int xsize = 1366;
int ysize = 768;
};
const char* const GAMENAME = "Sago's Multi Scrambler Puzzle II";
extern GlobalData globalData;
#endif /* GLOBALS_HPP */