diff --git a/src/saland/Game.cpp b/src/saland/Game.cpp index f475c89..d7002f9 100644 --- a/src/saland/Game.cpp +++ b/src/saland/Game.cpp @@ -678,7 +678,7 @@ void Game::Update() { if (selectedSpell.name == "weapon_slash_long_knife") { data->human->weapon = "long_knife"; } - if (SDL_GetMouseState(nullptr,nullptr) & 1 && !data->consoleActive && data->human->diedAt == 0) { + if (SDL_GetMouseState(nullptr,nullptr) & 1 && !data->consoleActive && data->human->diedAt == 0 && !data->spellSelect->IsSpellSelectActive()) { if (data->spell_holder->slot_spell.at(data->spell_holder->slot_selected).name == "spell_fireball") { if (data->human->castTimeRemaining == 0) { data->human->castTimeRemaining = data->human->castTime; diff --git a/src/saland/GameSpellState.cpp b/src/saland/GameSpellState.cpp index 3c48b9a..344f626 100644 --- a/src/saland/GameSpellState.cpp +++ b/src/saland/GameSpellState.cpp @@ -24,6 +24,7 @@ https://github.com/sago007/saland #include "GameSpellState.hpp" #include "GameDraw.hpp" #include "globals.hpp" +#include "../global.hpp" #include "../sago/SagoTextField.hpp" #include @@ -42,36 +43,40 @@ GameSpellState::GameSpellState() { } } +#define BOX_SPACING 56 +#define BOX_OFFSET 10 +#define BOX_SIZE 52 + void GameSpellState::GameSpellState::Draw(SDL_Renderer* target) { int sideBoarder = 20; for (size_t i = 0; i < 10; ++i) { if (spell_holder->slot_selected == i) { - DrawRectWhite(target, 10+i*56, 10, 52, 52); + DrawRectWhite(target, BOX_OFFSET+i*BOX_SPACING, BOX_OFFSET, BOX_SIZE, BOX_SIZE); } else { - DrawRectYellow(target, 10+i*56, 10, 52, 52); + DrawRectYellow(target, BOX_OFFSET+i*BOX_SPACING, BOX_OFFSET, BOX_SIZE, BOX_SIZE); } int key_number = (i+1)%10; - data->number_labels.at(key_number).Draw(target, 10+i*56, 10); + data->number_labels.at(key_number).Draw(target, 10+i*BOX_SPACING, 10); const Spell& current_spell = spell_holder->slot_spell.at(i); if (current_spell.icon.length() > 0) { globalData.spriteHolder.get()->GetSprite(current_spell.icon).Draw(target, SDL_GetTicks(), 36+i*56, 36); } if (current_spell.tile > 0) { - DrawTile(target, globalData.spriteHolder.get(), *tm, current_spell.tile, 20+i*56, 20); + DrawTile(target, globalData.spriteHolder.get(), *tm, current_spell.tile, 20+i*BOX_SPACING, 20); } } if (!data->spellSelectActive) { return; } for (size_t i = 0; i < spell_holder->get_spell_count(); ++i) { - DrawRectYellow(target, 10+i*56, 10+70, 52, 52); + DrawRectYellow(target, BOX_OFFSET+(int)i*BOX_SPACING, BOX_OFFSET+70, BOX_SIZE, BOX_SIZE); const Spell& current_spell = spell_holder->get_spell(i); if (current_spell.icon.length() > 0) { - globalData.spriteHolder.get()->GetSprite(current_spell.icon).Draw(target, SDL_GetTicks(), 36+i*56, 36+70); + globalData.spriteHolder.get()->GetSprite(current_spell.icon).Draw(target, SDL_GetTicks(), 36+(int)i*BOX_SPACING, 36+70); } if (current_spell.tile > 0) { - DrawTile(target, globalData.spriteHolder.get(), *tm, current_spell.tile, 20+i*56, 20+70); + DrawTile(target, globalData.spriteHolder.get(), *tm, current_spell.tile, 20+(int)i*BOX_SPACING, 20+70); } } } @@ -85,12 +90,28 @@ bool GameSpellState::IsSpellSelectActive() { } void GameSpellState::ProcessInput(const SDL_Event& event, bool& processed) { + UpdateMouseCoordinates(event, globalData.mousex, globalData.mousey); if (event.type == SDL_KEYDOWN) { if (event.key.keysym.sym == SDLK_ESCAPE) { data->spellSelectActive = !data->spellSelectActive; processed = true; } } + if (event.type == SDL_MOUSEBUTTONDOWN) { + if (event.button.button == SDL_BUTTON_LEFT) { + std::cout << "Left click " << globalData.mousex << "," << globalData.mousey << "\n"; + for (size_t i = 0; i < spell_holder->get_spell_count(); ++i) { + if (globalData.mousex >= BOX_OFFSET+(int)i*BOX_SPACING && globalData.mousex <= BOX_OFFSET+(int)i*BOX_SPACING+BOX_SIZE && + globalData.mousey >= BOX_OFFSET+70 && globalData.mousey <= BOX_OFFSET+70+BOX_SIZE) { + std::cout << "Clicked: " << i << "\n"; + if (spell_holder->slot_selected < 9) { + //We do not update slot 9. + spell_holder->slot_spell.at(spell_holder->slot_selected) = spell_holder->get_spell(i); + } + } + } + } + } }; void GameSpellState::Update() {};