git repos / saland

commit 1ffbd4ba

sago007 · 2017-05-13 20:18
1ffbd4bae4bc0b0aabff1b58e5d43ef74686d830 patch · browse files
parent d758429dc1b68fb6a85a7e9b9ee4dbe17a1f9e67

Removed some comments and added some missing std

Changed files

M src/saland/Game.cpp before
diff --git a/src/saland/Game.cpp b/src/saland/Game.cpp index ca7eaf2..45ec732 100644 --- a/src/saland/Game.cpp +++ b/src/saland/Game.cpp
@@ -83,10 +83,6 @@ static void DrawHumanEntity(SDL_Renderer* target, sago::SagoSpriteHolder* sHolde
circleRGBA(target,
entity->X-offsetX, entity->Y-offsetY, entity->Radius,
255, 255, 0, 255);
- /*sf::CircleShape circle(entity->Radius);
- circle.setPosition(entity->X-offsetX-16, entity->Y-offsetY-16);
- target.draw(circle);
- * */
}
const sago::SagoSprite &mySprite = sHolder->GetSprite(entity->race + "_"+animation+"_"+std::string(1,entity->direction));
if (relativeAnimation) {
@@ -205,8 +201,8 @@ void Game::Update() {
data->human->moveX = deltaX;
data->human->moveY = deltaY;
UpdateHuman(data->human.get(), deltaTime);
- data->center_x = round(data->human->X);
- data->center_y = round(data->human->Y);
+ data->center_x = std::round(data->human->X);
+ data->center_y = std::round(data->human->Y);
int mousex;
int mousey;
SDL_GetMouseState(&mousex, &mousey);