diff --git a/src/saland/GameShop.cpp b/src/saland/GameShop.cpp index e5b033a..085cad6 100644 --- a/src/saland/GameShop.cpp +++ b/src/saland/GameShop.cpp @@ -34,27 +34,27 @@ struct GameShop::GameShopImpl { GameShop::GameShop() { data.reset(new GameShop::GameShopImpl()); - data->headerField.SetHolder(globalData.dataHolder); + data->headerField.SetHolder(globalData.dataHolder); data->headerField.SetFontSize(20); - data->headerField.SetText(data->name); + data->headerField.SetText(data->name); data->goldField.SetHolder(globalData.dataHolder); data->goldField.SetFontSize(16); } bool GameShop::IsActive() { - return data->active; + return data->active; } void GameShop::Draw(SDL_Renderer* target) { - data->headerField.Draw(target, globalData.xsize/2, 4, sago::SagoTextField::Alignment::center); + data->headerField.Draw(target, globalData.xsize/2, 4, sago::SagoTextField::Alignment::center); data->goldField.SetText(std::string("Gold: ")+std::to_string(globalData.player.item_inventory["gold"])); data->goldField.Draw(target, globalData.xsize-1, globalData.ysize-1, sago::SagoTextField::Alignment::right, sago::SagoTextField::VerticalAlignment::bottom); } void GameShop::ProcessInput(const SDL_Event& event, bool &) { - if (event.type == SDL_KEYDOWN) { - data->active = false; - } + if (event.type == SDL_KEYDOWN) { + data->active = false; + } } void GameShop::Update() {