commit 53ea082c
Can now clear from the blocking layer using "e"
Changed files
| M | src/saland/Game.cpp before |
diff --git a/src/saland/Game.cpp b/src/saland/Game.cpp
index 9b3c1ab..4a29f4d 100644
--- a/src/saland/Game.cpp
+++ b/src/saland/Game.cpp
@@ -347,6 +347,12 @@ void Game::ProcessInput(const SDL_Event& event, bool& processed) {
sago::tiled::setTileOnLayerNumber(data->world.tm, layer_number, data->world_mouse_x/32, data->world_mouse_y/32, tile);
data->world.init_physics(data->physicsBox);
}
+ if (event.key.keysym.sym == SDLK_e) {
+ int layer_number = 2; // Do not hardcode
+ uint32_t tile = 0;
+ sago::tiled::setTileOnLayerNumber(data->world.tm, layer_number, data->world_mouse_x/32, data->world_mouse_y/32, tile);
+ data->world.init_physics(data->physicsBox);
+ }
}
}