commit 5b2b4ac9
Removed some of the hardcoded values
Changed files
| M | src/saland/Game.cpp before |
diff --git a/src/saland/Game.cpp b/src/saland/Game.cpp
index 36b57ee..b38d017 100644
--- a/src/saland/Game.cpp
+++ b/src/saland/Game.cpp
@@ -184,7 +184,7 @@ bool Game::IsActive() {
static void DrawMiscEntity(SDL_Renderer* target, sago::SagoSpriteHolder* sHolder, const MiscItem *entity, float time,
int offsetX, int offsetY, bool drawCollision) {
- if (drawCollision || true) {
+ if (drawCollision) {
circleRGBA(target,
entity->X - offsetX, entity->Y - offsetY, entity->Radius,
255, 255, 0, 255);
@@ -205,7 +205,7 @@ static void DrawHumanEntity(SDL_Renderer* target, sago::SagoSpriteHolder* sHolde
relativeAnimation = true;
relativeAnimationState = 1.0f - (entity->castTimeRemaining / entity->castTime);
}
- if (drawCollision || true) {
+ if (drawCollision) {
circleRGBA(target,
entity->X - offsetX, entity->Y - offsetY, entity->Radius,
255, 255, 0, 255);
@@ -221,7 +221,7 @@ static void DrawHumanEntity(SDL_Renderer* target, sago::SagoSpriteHolder* sHolde
}
static void DrawMonster(SDL_Renderer* target, sago::SagoSpriteHolder* sHolder, const Monster *entity, float time, int offsetX, int offsetY, bool drawCollision) {
- if (drawCollision || true) {
+ if (drawCollision) {
circleRGBA(target,
entity->X - offsetX, entity->Y - offsetY, entity->Radius,
255, 255, 0, 255);
@@ -234,7 +234,7 @@ static void DrawMonster(SDL_Renderer* target, sago::SagoSpriteHolder* sHolder, c
static void DrawProjectile(SDL_Renderer* target, sago::SagoSpriteHolder* sHolder, const Projectile *entity, float time, int offsetX, int offsetY, bool drawCollision) {
(void)sHolder;
(void)time;
- if (drawCollision || true) {
+ if (drawCollision) {
circleRGBA(target,
entity->X - offsetX, entity->Y - offsetY, entity->Radius,
255, 255, 0, 255);
@@ -272,15 +272,15 @@ void Game::Draw(SDL_Renderer* target) {
for (const auto& p : data->placeables) {
MiscItem* m = dynamic_cast<MiscItem*> (p.get());
if (m) {
- DrawMiscEntity(target, globalData.spriteHolder.get(), m, SDL_GetTicks(), data->topx, data->topy, false);
+ DrawMiscEntity(target, globalData.spriteHolder.get(), m, SDL_GetTicks(), data->topx, data->topy, data->drawCollision);
}
Human* h = dynamic_cast<Human*> (p.get());
if (h) {
- DrawHumanEntity(target, globalData.spriteHolder.get(), h, SDL_GetTicks(), data->topx, data->topy, false);
+ DrawHumanEntity(target, globalData.spriteHolder.get(), h, SDL_GetTicks(), data->topx, data->topy, data->drawCollision);
}
Monster* monster = dynamic_cast<Monster*> (p.get());
if (monster) {
- DrawMonster(target, globalData.spriteHolder.get(), monster, SDL_GetTicks(), data->topx, data->topy, false);
+ DrawMonster(target, globalData.spriteHolder.get(), monster, SDL_GetTicks(), data->topx, data->topy, data->drawCollision);
}
Projectile* projectile = dynamic_cast<Projectile*> (p.get());
if (projectile) {