commit 62f52c51
Draw a walking male on the title screen
Changed files
| M | src/saland.cpp before |
diff --git a/src/saland.cpp b/src/saland.cpp
index 450ae54..34197e6 100644
--- a/src/saland.cpp
+++ b/src/saland.cpp
@@ -11,6 +11,7 @@
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_pixels.h>
#include <SDL2/SDL2_gfxPrimitives.h>
+#include <SDL/SDL_timer.h>
#include "Libs/NFont.h"
#include "saland/globals.hpp"
@@ -41,6 +42,8 @@ class TheGame : public sago::GameStateInterface {
circleRGBA(target,
150, 150, 75,
0, 0, 255, 255);
+ const sago::SagoSprite& s = globalData.spriteHolder->GetSprite("male_walkcycle_E");
+ s.Draw(globalData.screen, SDL_GetTicks(), 100, 100);
SDL_RenderPresent(target);
}
@@ -94,7 +97,7 @@ void runGame() {
win = SDL_CreateWindow("Hello World", posX, posY, width, height, 0);
globalData.screen = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
sago::SagoDataHolder holder(globalData.screen);
- sago::SagoSpriteHolder spriteHolder(holder);
+ globalData.spriteHolder.reset(new sago::SagoSpriteHolder(holder));
globalData.nf_standard_font.load(globalData.screen, holder.getFontPtr("freeserif", 30),NFont::Color(255,255,255));
TheGame g;