commit 81a1a1d0
Simplified the placement a little to make it easier to work around.
Changed files
| M | src/saland/GameSpellState.cpp before |
diff --git a/src/saland/GameSpellState.cpp b/src/saland/GameSpellState.cpp
index 60abe00..b156606 100644
--- a/src/saland/GameSpellState.cpp
+++ b/src/saland/GameSpellState.cpp
@@ -48,6 +48,14 @@ GameSpellState::GameSpellState() {
#define BOX_SIZE 52
#define BOX_LINE_LIMIT 16
+static int spell_slot_x(int slot) {
+ return BOX_OFFSET+(int)(slot%BOX_LINE_LIMIT)*BOX_SPACING;
+}
+
+static int spell_slot_y(int slot) {
+ return BOX_OFFSET+70+(int)(slot/BOX_LINE_LIMIT)*BOX_SPACING;
+}
+
void GameSpellState::GameSpellState::Draw(SDL_Renderer* target) {
int sideBoarder = 20;
for (size_t i = 0; i < 10; ++i) {
@@ -71,14 +79,15 @@ void GameSpellState::GameSpellState::Draw(SDL_Renderer* target) {
return;
}
for (size_t i = 0; i < spell_holder->get_spell_count(); ++i) {
-
- DrawRectYellow(target, BOX_OFFSET+(int)(i%BOX_LINE_LIMIT)*BOX_SPACING, BOX_OFFSET+70+(int)(i/BOX_LINE_LIMIT)*BOX_SPACING, BOX_SIZE, BOX_SIZE);
+ int x = spell_slot_x(i);
+ int y = spell_slot_y(i);
+ DrawRectYellow(target, x, y, BOX_SIZE, BOX_SIZE);
const Spell& current_spell = spell_holder->get_spell(i);
if (current_spell.icon.length() > 0) {
- globalData.spriteHolder.get()->GetSprite(current_spell.icon).Draw(target, SDL_GetTicks(), 36+(int)(i%BOX_LINE_LIMIT)*BOX_SPACING, 36+70+(int)(i/BOX_LINE_LIMIT)*BOX_SPACING);
+ globalData.spriteHolder.get()->GetSprite(current_spell.icon).Draw(target, SDL_GetTicks(), x+BOX_SIZE/2, y+BOX_SIZE/2);
}
if (current_spell.tile > 0) {
- DrawTile(target, globalData.spriteHolder.get(), *tm, current_spell.tile, 20+(int)(i%BOX_LINE_LIMIT)*BOX_SPACING, 20+70+(int)(i/BOX_LINE_LIMIT)*BOX_SPACING);
+ DrawTile(target, globalData.spriteHolder.get(), *tm, current_spell.tile, x+10, y+10);
}
}
}
@@ -106,8 +115,10 @@ void GameSpellState::ProcessInput(const SDL_Event& event, bool& processed) {
if (event.button.button == SDL_BUTTON_LEFT) {
std::cout << "Left click " << globalData.mousex << "," << globalData.mousey << "\n";
for (size_t i = 0; i < spell_holder->get_spell_count(); ++i) {
- if (globalData.mousex >= BOX_OFFSET+(int)(i%BOX_LINE_LIMIT)*BOX_SPACING && globalData.mousex <= BOX_OFFSET+(int)(i%BOX_LINE_LIMIT)*BOX_SPACING+BOX_SIZE &&
- globalData.mousey >= BOX_OFFSET+70+(int)(i/BOX_LINE_LIMIT)*BOX_SPACING && globalData.mousey <= BOX_OFFSET+70+BOX_SIZE+(int)(i/BOX_LINE_LIMIT)*BOX_SPACING) {
+ int x = spell_slot_x(i);
+ int y = spell_slot_y(i);
+ if (globalData.mousex >= x && globalData.mousex <= x + BOX_SIZE &&
+ globalData.mousey >= y && globalData.mousey <= y + BOX_SIZE) {
std::cout << "Clicked: " << i << "\n";
if (spell_holder->slot_selected < 9) {
//We do not update slot 9.