diff --git a/src/saland/Game.cpp b/src/saland/Game.cpp index 5a668ea..0a4f037 100644 --- a/src/saland/Game.cpp +++ b/src/saland/Game.cpp @@ -198,7 +198,7 @@ static void SetDesiredVelocity(b2Body* body, float x, float y) { body->ApplyLinearImpulse( b2Vec2(impulseX, impulseY), body->GetWorldCenter(), true ); } -static void MoveHumanEntity (Creature *entity, float directionX, float directionY) { +static void SetCreatureMovementEntity (Creature *entity, float directionX, float directionY) { float deltaX = directionX; float deltaY = directionY; @@ -235,9 +235,11 @@ static void UpdateHuman(Human *entity, float fDeltaTime) { if (entity->castTimeRemaining < 0) { entity->castTimeRemaining = 0; } - if (entity->castTimeRemaining == 0) { - MoveHumanEntity(entity, entity->moveX, entity->moveY); + if (entity->castTimeRemaining != 0) { + entity->moveX = 0.0f; + entity->moveY = 0.0f; } + SetCreatureMovementEntity(entity, entity->moveX, entity->moveY); b2Vec2 place = entity->body->GetPosition(); entity->X = place.x*pixel2unit; entity->Y = place.y*pixel2unit;