diff --git a/CMakeLists.txt b/CMakeLists.txt index e2d485c..168981e 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -18,15 +18,20 @@ endif() find_package(Boost COMPONENTS program_options REQUIRED) #Setup SDL2 -find_package(SDL2 REQUIRED) -include_directories(${SDL2_INCLUDE_DIR}) +find_package(SDL2 REQUIRED CONFIG) +include_directories(${SDL2_INCLUDE_DIRS}) #Setup things that use pkg-config find_package(PkgConfig REQUIRED) pkg_search_module(SDL2MIXER REQUIRED SDL2_mixer) +include_directories(${SDL2MIXER_INCLUDE_DIRS}) pkg_search_module(SDL2IMAGE REQUIRED SDL2_image) +include_directories(${SDL2IMAGE_INCLUDE_DIRS}) pkg_search_module(SDL2TTF REQUIRED SDL2_ttf) +include_directories(${SDL2TTF_INCLUDE_DIRS}) pkg_search_module(SDL2GFX REQUIRED SDL2_gfx) +include_directories(${SDL2GFX_INCLUDE_DIRS}) + include_directories(SYSTEM "src/Libs/include") @@ -35,6 +40,6 @@ file(GLOB SOURCES "src/*.cpp" "src/*/*.cpp" "src/*/*/*.cpp" "src/Libs/*.c") add_executable(saland ${SOURCES}) TARGET_LINK_LIBRARIES( saland ${Boost_LIBRARIES} ) -target_link_libraries( saland ${SDL2_LIBRARY}) +target_link_libraries( saland ${SDL2_LIBRARIES}) target_link_libraries( saland physfs z Box2D) target_link_libraries( saland ${SDL2MIXER_LIBRARIES} ${SDL2IMAGE_LIBRARIES} ${SDL2TTF_LIBRARIES} ${SDL2GFX_LIBRARIES}) diff --git a/extra/docker/Dockerfile b/extra/docker/Dockerfile index 27e1dac..1c2ed12 100644 --- a/extra/docker/Dockerfile +++ b/extra/docker/Dockerfile @@ -1,4 +1,4 @@ -FROM ubuntu:16.04 +FROM ubuntu:18.04 RUN apt-get update && apt-get install --no-install-recommends -y build-essential libphysfs-dev libboost-dev cmake libsdl2-dev libsdl2-image-dev \ libsdl2-gfx-dev libsdl2-mixer-dev libsdl2-ttf-dev libboost-program-options-dev libutfcpp-dev libbox2d-dev zip gettext diff --git a/src/cmake/FindSDL2.cmake b/src/cmake/FindSDL2.cmake deleted file mode 100644 index 9aedb00..0000000 --- a/src/cmake/FindSDL2.cmake +++ /dev/null @@ -1,46 +0,0 @@ -# - Try to find SDL2 -# Once done, this will define -# -# SDL2_FOUND - system has SDL2 -# SDL2_INCLUDE_DIRS - the SDL2 include directories -# SDL2_LIBRARIES - link these to use SDL2 -# SDL2_SDL_LIBRARY - only libSDL2 -# SDL2_SDLmain_LIBRARY - only libSDL2main -# SDL2_SOURCES - add this in the source file list of your target (hack for OSX) -# -# See documentation on how to write CMake scripts at -# http://www.cmake.org/Wiki/CMake:How_To_Find_Libraries - -include(LibFindMacros) -libfind_pkg_detect(SDL2 sdl2 FIND_PATH SDL.h PATH_SUFFIXES SDL2 FIND_LIBRARY SDL2) - -# Process others than OSX with native SDL normally -if(NOT "${SDL2_SDL_LIBRARY}" MATCHES "framework") - if(MINGW) - set(MINGW32_LIBRARY mingw32) - set(SDL2_PROCESS_LIBS ${SDL2_PROCESS_LIBS} MINGW32_LIBRARY) - endif() - find_library(SDL2_SDLmain_LIBRARY - NAMES libSDL2main.a SDL2main - HINTS ${SDL2_PKGCONF_LIBRARY_DIRS} - ) - if (SDL2_SDLmain_LIBRARY) - set(SDL2_PROCESS_LIBS ${SDL2_PROCESS_LIBS} SDL2_SDLmain_LIBRARY) - endif() - set(SDL2_PROCESS_LIBS ${SDL2_PROCESS_LIBS} SDL2_SDL_LIBRARY) -endif() - -libfind_process(SDL2) - -# Special processing for OSX native SDL -if("${SDL2_SDL_LIBRARY}" MATCHES "SDL.framework") - set(SDL2_SOURCES "osx/SDLmain.m") - set(SDL2_LIBRARIES "-framework SDL2") -endif() - -# All OSX versions need Cocoa -if(APPLE) - set(SDL2_LIBRARIES ${SDL2_LIBRARIES} "-framework Cocoa") -endif(APPLE) - -