diff --git a/src/sago/SagoTextField.cpp b/src/sago/SagoTextField.cpp index 2bb40f9..666de12 100644 --- a/src/sago/SagoTextField.cpp +++ b/src/sago/SagoTextField.cpp @@ -209,7 +209,7 @@ void SagoTextField::Draw(SDL_Renderer* target, int x, int y, Alignment alignment x -= texW/2; } if (alignment == Alignment::right) { - y -= texW; + x -= texW; } if (verticalAlignment == VerticalAlignment::center) { y -= texH/2; diff --git a/src/saland/Game.cpp b/src/saland/Game.cpp index 35d70a9..bac51d7 100644 --- a/src/saland/Game.cpp +++ b/src/saland/Game.cpp @@ -214,6 +214,24 @@ void Game::Draw(SDL_Renderer* target) { ); data->bottomField.SetText(buffer); data->bottomField.Draw(target, 2, screen_height, sago::SagoTextField::Alignment::left, sago::SagoTextField::VerticalAlignment::bottom); +//#if DEBUG + static unsigned long int Frames; + static unsigned long int Ticks; + static char FPS[10]; + static sago::SagoTextField fpsField; + fpsField.SetHolder(globalData.dataHolder); + Frames++; + if (SDL_GetTicks() >= Ticks + 1000) { + if (Frames > 999) { + Frames=999; + } + snprintf(FPS, sizeof(FPS), "%lu fps", Frames); + Frames = 0; + Ticks = SDL_GetTicks(); + } + fpsField.SetText(FPS); + fpsField.Draw(globalData.screen, globalData.xsize-4, 4, sago::SagoTextField::Alignment::right); +//#endif } void Game::ProcessInput(const SDL_Event& event, bool& processed) {