commit f78a1c9e
Prevent inventory menu from opening while console is active
Changed files
| M | src/saland/Game.cpp before |
diff --git a/src/saland/Game.cpp b/src/saland/Game.cpp
index b8270f9..92a0f58 100644
--- a/src/saland/Game.cpp
+++ b/src/saland/Game.cpp
@@ -609,9 +609,11 @@ void Game::ProcessInput(const SDL_Event& event, bool& processed) {
if (processed) {
return;
}
- data->inventoryState->ProcessInput(event, processed);
- if (processed) {
- return;
+ if (!data->consoleActive) {
+ data->inventoryState->ProcessInput(event, processed);
+ if (processed) {
+ return;
+ }
}
if (event.type == SDL_KEYDOWN) {
if (event.key.keysym.sym == SDLK_1 || event.key.keysym.sym == SDLK_KP_1) {