// MIT License // Copyright (c) 2019 Erin Catto // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #include "box2d/b2_collision.h" #include "box2d/b2_circle_shape.h" #include "box2d/b2_polygon_shape.h" void b2CollideCircles( b2Manifold* manifold, const b2CircleShape* circleA, const b2Transform& xfA, const b2CircleShape* circleB, const b2Transform& xfB) { manifold->pointCount = 0; b2Vec2 pA = b2Mul(xfA, circleA->m_p); b2Vec2 pB = b2Mul(xfB, circleB->m_p); b2Vec2 d = pB - pA; float distSqr = b2Dot(d, d); float rA = circleA->m_radius, rB = circleB->m_radius; float radius = rA + rB; if (distSqr > radius * radius) { return; } manifold->type = b2Manifold::e_circles; manifold->localPoint = circleA->m_p; manifold->localNormal.SetZero(); manifold->pointCount = 1; manifold->points[0].localPoint = circleB->m_p; manifold->points[0].id.key = 0; } void b2CollidePolygonAndCircle( b2Manifold* manifold, const b2PolygonShape* polygonA, const b2Transform& xfA, const b2CircleShape* circleB, const b2Transform& xfB) { manifold->pointCount = 0; // Compute circle position in the frame of the polygon. b2Vec2 c = b2Mul(xfB, circleB->m_p); b2Vec2 cLocal = b2MulT(xfA, c); // Find the min separating edge. int32 normalIndex = 0; float separation = -b2_maxFloat; float radius = polygonA->m_radius + circleB->m_radius; int32 vertexCount = polygonA->m_count; const b2Vec2* vertices = polygonA->m_vertices; const b2Vec2* normals = polygonA->m_normals; for (int32 i = 0; i < vertexCount; ++i) { float s = b2Dot(normals[i], cLocal - vertices[i]); if (s > radius) { // Early out. return; } if (s > separation) { separation = s; normalIndex = i; } } // Vertices that subtend the incident face. int32 vertIndex1 = normalIndex; int32 vertIndex2 = vertIndex1 + 1 < vertexCount ? vertIndex1 + 1 : 0; b2Vec2 v1 = vertices[vertIndex1]; b2Vec2 v2 = vertices[vertIndex2]; // If the center is inside the polygon ... if (separation < b2_epsilon) { manifold->pointCount = 1; manifold->type = b2Manifold::e_faceA; manifold->localNormal = normals[normalIndex]; manifold->localPoint = 0.5f * (v1 + v2); manifold->points[0].localPoint = circleB->m_p; manifold->points[0].id.key = 0; return; } // Compute barycentric coordinates float u1 = b2Dot(cLocal - v1, v2 - v1); float u2 = b2Dot(cLocal - v2, v1 - v2); if (u1 <= 0.0f) { if (b2DistanceSquared(cLocal, v1) > radius * radius) { return; } manifold->pointCount = 1; manifold->type = b2Manifold::e_faceA; manifold->localNormal = cLocal - v1; manifold->localNormal.Normalize(); manifold->localPoint = v1; manifold->points[0].localPoint = circleB->m_p; manifold->points[0].id.key = 0; } else if (u2 <= 0.0f) { if (b2DistanceSquared(cLocal, v2) > radius * radius) { return; } manifold->pointCount = 1; manifold->type = b2Manifold::e_faceA; manifold->localNormal = cLocal - v2; manifold->localNormal.Normalize(); manifold->localPoint = v2; manifold->points[0].localPoint = circleB->m_p; manifold->points[0].id.key = 0; } else { b2Vec2 faceCenter = 0.5f * (v1 + v2); float s = b2Dot(cLocal - faceCenter, normals[vertIndex1]); if (s > radius) { return; } manifold->pointCount = 1; manifold->type = b2Manifold::e_faceA; manifold->localNormal = normals[vertIndex1]; manifold->localPoint = faceCenter; manifold->points[0].localPoint = circleB->m_p; manifold->points[0].id.key = 0; } }