/* =========================================================================== * Saland Adventures Copyright (C) 2014-2024 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at https://github.com/sago007/saland =========================================================================== */ #include "ImGuiHairSelect.hpp" #include "Libs/imgui/imgui.h" #include "common.h" #include "saland/globals.hpp" #include ImGuiHairSelect::ImGuiHairSelect() { currentHair = globalData.player.hair; // Define available hair options hairOptions = { {"standard_hair", "Redhead"}, {"hair_blonde", "Blonde"}, {"hair_brunette", "Brunette"}, {"hair_raven", "Black"}, {"hair_blue", "Blue"}, {"hair_1", "Short Blue"} // The old male_hair_single_blue variant }; } bool ImGuiHairSelect::IsActive() { return active; } void ImGuiHairSelect::Draw(SDL_Renderer* target) { // Center the menu window ImGuiIO& io = ImGui::GetIO(); ImVec2 window_size(400, 500); ImVec2 window_pos( (io.DisplaySize.x - window_size.x) * 0.5f, (io.DisplaySize.y - window_size.y) * 0.5f ); ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always); ImGui::SetNextWindowSize(window_size, ImGuiCond_Always); if (!ImGui::Begin("Hair Select", &active, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse)) { ImGui::End(); return; } // Center buttons horizontally float button_width = 300.0f; float button_height = 50.0f; float window_width = ImGui::GetWindowSize().x; float button_x = (window_width - button_width) * 0.5f; // Add some top spacing ImGui::Dummy(ImVec2(0.0f, 30.0f)); // Display hair options as buttons for (const auto& option : hairOptions) { ImGui::SetCursorPosX(button_x); // Highlight current selection if (option.id == currentHair) { ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.3f, 0.6f, 0.3f, 1.0f)); ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.4f, 0.7f, 0.4f, 1.0f)); ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.2f, 0.5f, 0.2f, 1.0f)); } if (ImGui::Button(option.displayName.c_str(), ImVec2(button_width, button_height))) { pendingHair = option.id; } if (option.id == currentHair) { ImGui::PopStyleColor(3); } ImGui::Dummy(ImVec2(0.0f, 5.0f)); } ImGui::End(); } void ImGuiHairSelect::ProcessInput(const SDL_Event& event, bool& processed) { // Handle Escape key to close menu if (event.type == SDL_KEYDOWN) { if (event.key.keysym.sym == SDLK_ESCAPE) { active = false; processed = true; } } } void ImGuiHairSelect::SelectHair(const std::string& hairName) { globalData.player.hair = hairName; currentHair = hairName; // Save player data PlayerSave(); active = false; } void ImGuiHairSelect::Update() { if (!pendingHair.empty()) { SelectHair(pendingHair); pendingHair.clear(); } }